Yeah, I know. I was actually not trying to mimic these coaster's layouts while I was making the coaster, these elements just seemed to fit right in with each other.
Anyways, so layout is finished. The long-ass straight section before the lift will be an indoor section as fast as scenery flies onto this thing.
Btw, since I'm using Cinema 4D and it exports 3ds to NoLimits with that shading problem where the unlit surfaces show up as all black in NoLimits... Does reexporting the scenery with 3DSMax solve the problem, or would I have to retexture everything in 3DSMax in order for it to work?
Oh, and the screens: