Originally posted by Vid_w
What really bothers me, is that almost everyone using Newton includes those silly roll things, that don't resemble anything ever made in real life and tryes to pass them on as corkscrews. Plus, they always have uber-unrealistically fast transitions in them. Well, basically all noob-Newton rides have very unrealistic banking transitions, sometimes too fast, sometimes too slow, sometimes uneven, sometimes without forcer change, where there should be a change in forces.
Basically, you noobs rooting for newton, and saying how handbuilders are snobs and stuff, you really just are big noobs. But here's the fun part. You will never EVER get out of the noob stage this way! Because, when handbuilding, you learn to have a good eye for shaping various elements, transitions, or how shaping relates to forces and similar stuff, that you can't learn if you put some numbers into the program and call it a day. Handbuilders learn to get picky about mistakes, which you can't, because Newton doesn't makes these little mistakes. Newton makes a "perfect track". Perfect to the noobish eye, that is. And since it looks perfect to you, you won't even try to make it better. It's that simple.
Basically, what I'm trying to say is, that handbuilders actually have a goal, to make their tracks as good as possible, and becouse of that goal, they keep on trying to make better coasters. Newton builders don't have the goal, as their tracks are perfect or "good enough" in their eyes. The only goal they have is making as many coasters as possible, and that gets quite boring after some time, doesn't it.
Also, every succesfull NL designer I know started with handbuilding! What does that tell you?
Incorrect. I use Newton, but I attempt to use it better with every track I make. You also didn't take into account that plenty of Newton designers put a lot of effort into themeing and supports, which invalidates your argument further. N00bs will produce crappy rides with or without Newton. Oh, and you just brought down the level of this debate. While I disagree with Gouldy, he's trying to actually make arguments for his viewpoint, as am I. You, on the other hand, are name calling, and appear not to have spell-checked or proof-read your post before submitting.
@Onjin: "If you can see no tools were used for a ride, don't take points off for not using tools. Rate the ride as a whole, not as it wasn't smooth therefor it sucks."
This is what I do. If a track is handbuilt and smooth, I don't downrate. However, if any ride, Newton or not, has jerks (often caused in Newton by overly fast transitions), red Gs, or other issues, it will get a technical score one or two points lower than a smoother track otherwise of the same quality.
But I'm glad somebody's trying to take a moderate viewpoint on this. Hopefully it will prevent a flame war XP