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2014 CCNL2T - Round 2

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Post July 26th, 2014, 1:46 pm
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Depends on the function of the 3d object. If it is purely scenery, then everything is allowed. If you are using 3ds supports of track, the supports and track rules apply.

Post July 26th, 2014, 1:51 pm
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Thanks Hyyyper! In this case is in-game trees and a nice 3d arc i made for scenery!
Image

Post July 27th, 2014, 12:24 am
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^ Wow, I really like the look of that!

Post July 28th, 2014, 3:03 pm

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https://skydrive.live.com/redir?resid=FE11166F57F28A73!507
small teaser...

edit: seems to be hard to get a direct image link from MS onedrive.
Maybe someone knows how to handle that?
Last edited by geek87de on July 28th, 2014, 3:48 pm, edited 4 times in total.

Post July 28th, 2014, 3:20 pm
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^ I checked your link, it leads to the microsoft.com site and not the actual picture.
If you can, right click on the picture and click "copy picture url" and then post that link here.

Post July 28th, 2014, 4:11 pm

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I've decided on a name, and it's something mathematical related.
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Supporting around the fences where I have more than 1 part of the track going through that narrow alleyway is a mess. Using tunnel testing cuz I don't feel like loading play mode umpteen times just to see if everything checks out with the clearance envelope.

Post July 28th, 2014, 4:58 pm
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Looks cool, let me guess, the name is Pi or 3.14159?

Post July 28th, 2014, 5:43 pm
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TTD03 wrote:
Looks cool, let me guess, the name is Pi or 3.14159?

... only you would think of that kind of name :geek:

Post July 28th, 2014, 5:51 pm
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Well... he said mathematical name.

Post August 1st, 2014, 7:06 am
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I may post my entry later today!!! Are you guys close to finish??

Post August 1st, 2014, 7:23 am

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Pretty much, I guess. I just need to support the rest of it as well as maybe iron out at least one G spike. I might not have time to add scenery or do extensive landscaping.

Post August 1st, 2014, 11:33 am

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ignore
Last edited by PatrickCrowne on August 8th, 2014, 9:33 am, edited 1 time in total.

Post August 1st, 2014, 12:05 pm

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we still have 9 days left?!

Post August 1st, 2014, 12:13 pm
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Yes I double checked!

Post August 4th, 2014, 2:38 pm
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Post August 5th, 2014, 11:03 am

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Post August 7th, 2014, 11:42 pm
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Less than two days left to upload your tracks. Please double-check the rules and do not get DQ'd over something silly. Good luck.

Post August 8th, 2014, 1:12 am

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sry wrong thread
Plantoris

Post August 8th, 2014, 9:32 am

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I uploaded my track, but i realized I forgot to add a second train. The coaster will run with a second train due to the blocks, however I won't get a chance to re-upload until Sunday. Can i be let off this issue without being disqualified, as i do realize that the rules say 'two trains'?

Please?

Post August 8th, 2014, 9:43 am

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Post August 8th, 2014, 1:17 pm
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TheDarkStar wrote:
I uploaded my track, but i realized I forgot to add a second train. The coaster will run with a second train due to the blocks, however I won't get a chance to re-upload until Sunday. Can i be let off this issue without being disqualified, as i do realize that the rules say 'two trains'?

Please?


I will increase the track count from 1 to 2, but that's all I do. If the blocks are not arranged correctly and the coaster is unable to run 2 two, you will be disqualified.

Post August 8th, 2014, 2:09 pm

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My entry "SLEDGEHAMMER"
Have fun!

http://www.coastercrazy.com/20424/Sledgehammer-NLT

Image

For more pictures, visit my onedrive:
http://1drv.ms/1A0DYy3

@hyyper
for rating, just delete the "scenery" coaster and deactivate scenery in the view. if you re not sure about the footers touching the fence, change the terrain to white or black ;)
Last edited by geek87de on August 9th, 2014, 1:37 am, edited 1 time in total.

Post August 8th, 2014, 2:47 pm

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Post August 10th, 2014, 12:00 am

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RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post August 10th, 2014, 12:11 am

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Sorry about the double post but I wanted to save the first one as is.

- Revision of the track is so that track is frozen

Also the front page/ exchange time code is an hour ahead of the forum. This post was originally at midnight according to the forum but the exchange time says 1 am and so does the front page

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RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

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