Board index Roller Coaster Games Hard Hat Area Intimidator 305 - Now available to download!

Intimidator 305 - Now available to download!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 30th, 2009, 1:33 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,536.00 Points
Bank: 21,857.68 Points
Location: WA, USA
Offline
^I was just about to say that
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post August 30th, 2009, 2:10 pm

Posts: 497
Points on hand: 59.00 Points
Location: New York, USA
Offline
yeah its definitely too wide. it makes the track look tiny.

http://www.rcdb.com/4520.htm?p=23576

Thats the lift truss in pieces. Make it that size.
^the message is up there^

Post August 30th, 2009, 10:11 pm

Posts: 2046
Points on hand: 3,043.00 Points
Location: USA
Offline
Originally posted by musicmonkey

yeah its definitely too wide. it makes the track look tiny.

http://www.rcdb.com/4520.htm?p=23576

And that pic dosen't? [lol]

Post August 30th, 2009, 10:35 pm

Posts: 472
Points on hand: 1,282.00 Points
Offline
The track piece under the lift hill looks way too big

Post September 2nd, 2009, 12:20 pm

Posts: 1580
Points on hand: 2,736.00 Points
Offline
Truss, Giga Supports, Cable Anti Rollback thing, and Brake fins are complete. I can't go further without the custom track spine, as it will be my visual [lol]. Here are some pics:

Image

Image

Image

Post September 2nd, 2009, 3:12 pm

Posts: 2317
Points on hand: 4,662.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
Offline
it looks like the track should be more to the left on the lift hill to me, but I'm not sure
What are these for?

Post September 2nd, 2009, 3:15 pm

Posts: 472
Points on hand: 1,282.00 Points
Offline
^And it looks way too big still, but thats just me

Post September 2nd, 2009, 4:54 pm

Posts: 51
Points on hand: 1,125.00 Points
Offline
It looks awesome! [8D] However, as stated before, the support structure leaping with the track in the lift is waaay too beefy in your version. The track is also supposed to be running at the right side of that lift support.

But, I've to say I'm very very impressed with this project, it looks awesome! [^]

Post September 2nd, 2009, 5:20 pm

Posts: 1580
Points on hand: 2,736.00 Points
Offline
^ Thanks Tom, It may be just a tad beefy, but it's not a concern of mine. You can't tell 100% from the pictures, but the track is on the right side of the lift truss.

Thanks for the comments.

Post September 2nd, 2009, 5:36 pm

Posts: 11
Points on hand: 1,017.00 Points
Offline
This looks insane! Keep up the awesome work!

Post September 2nd, 2009, 10:53 pm

Posts: 12
Points on hand: 50.00 Points
Offline
I can't wait to ride that.

Post September 3rd, 2009, 9:48 am

Posts: 1580
Points on hand: 2,736.00 Points
Offline
I don't think I can make the track spine on my own. When I imported the 3ds Model of my track (Gracias Matt) into Sketchup, the framerate was incredibly low, and it was too difficult for me to do what I had to do and would take a lot more than the 8hour trial limit that I had. Would anybody be kind enough to help out in some way? Thanks

Post September 3rd, 2009, 10:29 am

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA
Offline
I would try to help, but I have no experience in Sketchup whatsoever.

Are you planning on doing the double spine as well?
Just keep scrolling...

Post September 3rd, 2009, 10:33 am

Posts: 1580
Points on hand: 2,736.00 Points
Offline
Yeah. But I think Matt said that with the full version of the Constructioin Kit you can make a spine. Thanks griff. Does anybody here who have the full version of the CK would be kind to help? [lol]

Post September 3rd, 2009, 10:37 am

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA
Offline
Ah. No prob. You don't wanna beg matt again? lol
Just keep scrolling...

Post September 3rd, 2009, 10:40 am

Posts: 1580
Points on hand: 2,736.00 Points
Offline
^ I don't want to bother him, he's busy working on his awesome new site.

Again, if you could help, I would greatly appreciate it.

Post September 3rd, 2009, 3:35 pm

Posts: 288
Points on hand: 827.00 Points
Location: Omaha, Nebraska, USA
Offline
What you could do instead of using 3-d's, is put a track node on every tie, then connect them with size 3 tubes, like this.

Image

It would turn out like this:

Image

I don't know what you plan on doing, but it's an idea.

Post September 3rd, 2009, 5:49 pm

Posts: 146
Points on hand: 1,680.00 Points
Location: Colorado, USA
Offline
That actually does not look too bad.

Post September 3rd, 2009, 6:20 pm

Posts: 158
Points on hand: 1,440.00 Points
Offline
what happened to using the Tunnel creator?
Lol anyway, it would run Supa slow for me to, I would try to help, but now that I have started school, I have like no time for School, Band, Cross country, and helping people. =(
Cedar Point FTW

Post September 3rd, 2009, 8:14 pm

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA
Offline
Originally posted by haydawg149

What you could do instead of using 3-d's, is put a track node on every tie, then connect them with size 3 tubes, like this.

Image

It would turn out like this:

Image

I don't know what you plan on doing, but it's an idea.


The problem is that it needs to look like this:
Image

There needs to be a space between the two spines.
Just keep scrolling...

Post September 3rd, 2009, 8:20 pm

Posts: 288
Points on hand: 827.00 Points
Location: Omaha, Nebraska, USA
Offline
Then he could just add another layer. It would take a lot more time because you have to use free nodes, but it's all up to him.

Post September 3rd, 2009, 8:36 pm

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA
Offline
^Yeah. That actually might be easier than we think.. Just place a free node right under the track node. Try that A113.
Just keep scrolling...

Post September 4th, 2009, 6:29 pm
AyTrane Premium Member
Premium Member

Posts: 334
Points on hand: 2,132.00 Points
Location: USA
Offline
The track node will build the spine through the track, free nodes will take forever to build a double spine and not have the spine wave back and forth. It takes awhile just to build a loop spine and have it look nice. The tunnel creator idea is not a bad one. Turn off the snap tool and have at it, get the shape nice and round, build the tunnel, then repeat for the lower spine. Then you have to build several thousand cross-ties, and you're done!

Post September 4th, 2009, 6:57 pm

Posts: 1580
Points on hand: 2,736.00 Points
Offline
^ Already tried with tunnel maker, it looked like crap. Going with the support track node method.

Post September 5th, 2009, 12:01 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Offline
I think I have a better way...

That took me all of 10min even with editing it in 3ds max. But I didnt create in max. ;)

Oh the joys of a full version of the CK. I can create 2 spines, size them and position them. Only pesky part is adding all the tubes inbetween but something tells me I could make a third spine, position it, turn it into a spline in 3ds max and then run a placement tool to place a bunch of preset tubes at a set distance apart. Would make this rides spine VERY easy...

Image Insert:
Image
115.81 KB

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member
PreviousNext

Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post