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Joust

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Post October 27th, 2005, 6:37 pm

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Image

Image

Here's a first look at my new ride Joust, a medieval themed Gerstlauer Eurofighter. This is my first attempt at a ride with custom 3DS, which have so far been easier to do than I though. The station is coming along quite well. Not sure how many objects I'll do, but a full custom station for sure, at the very least.

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Post October 27th, 2005, 6:38 pm

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looks nice what 3ds program did ya use?

Post October 27th, 2005, 6:41 pm

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object creator

Post October 27th, 2005, 6:51 pm

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yea i thought so i tryed the demo out it was kinda difficult but i think i could get it (but then again the demo is kinda limited)

Post October 27th, 2005, 7:27 pm

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coasterkrazy :but then again, you sufer from lack of knowledge[lol] j\k

thorazine: i like it. it looks twisty, and fun and i like twisty ride like that, looks awsome so far[approve][:D][approve]

Post October 27th, 2005, 7:37 pm

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This looks cool. We usually don't see too many Eurofighter's and most of the ones we do aren't the best. Don't abandon this project.

Post October 27th, 2005, 9:10 pm

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2nd block is done.

Image

Post October 27th, 2005, 9:16 pm

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looks cool, did you use elementry?

Post October 27th, 2005, 9:49 pm

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I'm definitely sure he used it. Elementary is what he always uses and I doubt this will be an exception.

Post October 27th, 2005, 11:17 pm

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Well, primary trackwork is done. If you wanna give it a test run either post or PM me your e-mail address.

Post October 27th, 2005, 11:45 pm

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Here's a pic of the completed layout. Now for supports...

http://img470.imageshack.us/img470/9480/joust40yx.jpg

Post October 28th, 2005, 12:07 am

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I'm not quite happy with the final result. This project has now been shelved. I'll send the track to anyone who wants it, but I won't be posting it.

Post October 28th, 2005, 3:11 pm

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shelved . . . *gasp*, well will you be working on another prject in the mean time?

Post October 28th, 2005, 4:21 pm

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Ah, the horror of the con roll ... eh my friend? [lol]

Post October 28th, 2005, 5:10 pm

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No, that's not actually it. I got that (more or less) fixed.

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