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Koriyama Gardens

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Post January 21st, 2015, 5:40 am

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Dapalm wrote:
This looks better and better with every update! I love the RMC prelift section. Just two suggestions:

1 Take a look at nSeven trees. They are a big improvement over the NL2 ones.

2 Is the Gerstlauer spinner supposed to be a monorail? If so, Magu has released a monorail. Maybe you should take a look.


Thanx Dapalm BUT I downloaded Nseven Foliage and I cannot absolutely make them work.I don't know why,I read the entire post,followed the procedures but I always get a message that some files are missing :evil:
Magu's monorail is awesome but it's closed in a park and I have no idea how to use it in mine,so I opted for the spinner type.

Post January 21st, 2015, 5:42 am

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Paradox wrote:
How dare you name an RMC after a terrible Togo hyper!


:lol: I hope I can give a new life to that name!

Post January 21st, 2015, 7:08 am

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Thanx Dapalm BUT I downloaded Nseven Foliage and I cannot absolutely make them work.I don't know why,I read the entire post,followed the procedures but I always get a message that some files are missing :evil:
Magu's monorail is awesome but it's closed in a park and I have no idea how to use it in mine,so I opted for the spinner type.


Well, those problems have an easy solution.

- Monorail: I have posted how to use it on Magu's topic:

magu-s-flatride-madness-omg-t33027-175.html

- Trees: I think you downloaded the wrong file. Follow the link and download the latest file posted by coaster-inc (Fixed Fir):

http://forum.nolimits-exchange.com/comm ... 872&page=3

Post January 21st, 2015, 8:39 am

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Just wondering (not sure if it came up before), did you design the buildings yourself or are they off the sketchup exchange?

Post January 21st, 2015, 10:07 am

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Dapalm,you've been sooooooo helpful...really thanx!
I'm going to use for sure those amazing trees and flowers.

I will post a picture with Magu's monorail in my park and maybe you guys can tell me if you like it or not.

RCT3rox,I personally designed every single building using the crappy ObjectCreator :lol:
The final effect is nice but they are very simple cubes and rectangles!
For rollercoasters signs I use 3dsmax.(just rectangles)

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Last edited by barone on January 21st, 2015, 10:18 am, edited 1 time in total.

Post January 21st, 2015, 10:07 am

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is there a set release date yet?

Post January 21st, 2015, 10:10 am

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I'm sorry but no...
I hope one week ;)

Post January 21st, 2015, 10:22 am
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those signs look AWESOME

Post January 21st, 2015, 9:19 pm

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That's crazy - they're so detailed! That makes this project sound even more amazing :)

Post January 21st, 2015, 10:07 pm
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AMAZING signs!

Post January 23rd, 2015, 5:18 am

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Fujiyama update.
A different choice for the layout after the first drop:an intense helix that pulls 3.3 gs which will be themed.
Then fly to a negative g element.
Do not consider supports...I'm working on them

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Post January 23rd, 2015, 12:58 pm
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What kind of G's are you pulling at the bottom of the lift?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 23rd, 2015, 2:30 pm

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I don't like the first element. Maybe it's just me, but aesthetics usually play an important role in my designs and I don't think that helix looks nice (again, aesthetics, shaping looks good). I'd start with a higher element (an overbank or an inversion) and would fit the helix later in the layout (intersecting with the ride's structure if possible). Anyway, how do you plan to theme it? That could change my mind.

Post January 23rd, 2015, 3:15 pm
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Oh I think I turn like that is sick!
Reminds me of I305!

Post January 23rd, 2015, 7:55 pm
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How fast does it whip you into that turn? Did you make a Maverick transition.
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Post January 24th, 2015, 5:08 am

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Dapalm wrote:
I don't like the first element. Maybe it's just me, but aesthetics usually play an important role in my designs and I don't think that helix looks nice (again, aesthetics, shaping looks good). I'd start with a higher element (an overbank or an inversion) and would fit the helix later in the layout (intersecting with the ride's structure if possible). Anyway, how do you plan to theme it? That could change my mind.


I know it's not the best fitting element for an RMC but I was looking for something different at least after the first drop.
I took a sort of inspiration from Maverick,I305 and El Toro
That helix will be "closed" in a small environment like Maverick with rocks and I'm going to ask Magu if it's possible to create water jets.

Turbo....3.9 gs at the bottom of the drop

Coasterkidmwm...96.4 km/h...yes,I was amazed from Maverick fast transitions!

Post January 25th, 2015, 11:56 am

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Post January 25th, 2015, 12:36 pm
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Very nice video Barone. The B&M looks especially great.
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Post January 25th, 2015, 12:52 pm

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You should really use the 6 seater trains on the rmc since the timberliners have less oomph. Then you will have better airtime and g forces.

Post January 25th, 2015, 1:20 pm
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I liked the video :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 25th, 2015, 5:24 pm

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I really like that twisty turn/roll at 2:00, awesome video!

Post January 25th, 2015, 5:47 pm

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I think the airtime for RMC coasters should be always -1.9 gs. That's how strong I make the airtime on all of my RMC coasters.

Post January 29th, 2015, 9:59 am

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-1.9gs...wow
Is the real airtime for RMC?

Fujiyama Update
Working on supports to make them realistic for an RMC is longer and harder than I imagined :shock: especially on the inversions.
Layout is complete:I forgot how difficult is to make a good ride.
I'm not so sure about the result,the ride is quite intense but maybe too short (956m)
But if I think about Goliath or Outlaw Run is ok :lol:
I made a significant change:the high speed helix has been replaced by a -105?????? overbanked turn.
Dapalm was right...I prefer this visual impact!

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Post January 29th, 2015, 10:07 am
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Thank you for making a different turnarond it looks much better. I wouldn't worry about shortness, remember SFGAM's Goliath exists and it's around 945 meters long. Ride looks great so far, and congrats on getting your video into the NL Video Roundup.
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Post January 29th, 2015, 11:39 am

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Does anyone know the actual g force of airtime on the real RMC coasters?

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