Board index Roller Coaster Games Hard Hat Area Legion

Legion

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 29th, 2005, 12:01 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
I recently started another project, and I really think I'm going to finish this one. Here's a few screenshots.

I wasn't going to post a topic about it until all the trackwork was finished, but I ran into a dilemma; I can't do 3ds at all, and I am planning to make a dual underground tunnel similar to the one on Hades. If I can't find someone that can or is willing to make one for this coaster, then I'm just going to skip the underground tunnel altogether and make the entire coaster above the ground.

http://rcdb.com/ig2667.htm?picture=52
Thats the style of tunnel I'd like to have on the ride. I'll do all the in-tunnel supporting after the tunnel is placed so the inside of the tunnel shouldn't be too complicated to model.

I'm offering all my points (currently 2920) to whoever can make me the tunnel, and of course I'll give credit for the work. Since the tunnel will have to be made after all the trackwork is done, I should have a good deal more points by then.

Post September 29th, 2005, 12:12 am

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
I can't see the screens because photobucket tells me I have to log in to see them.

I would be happy to be a tester for you if you need one.

Post September 29th, 2005, 12:26 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
This should work:

Image

Image

Image

Image

Image

Image

Image

Image

Post September 29th, 2005, 12:28 am

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
Those pictures work fine. I'm interested in what happens between the station and the break run. Why is there a little piece of track that slopes down pretty steeply?

Post September 29th, 2005, 12:37 am

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
http://rcdb.com/ig2667.htm?picture=73 [;)]

There are CCIs that do it also, like Silver Comet for example:
http://rcdb.com/ig548.htm?picture=5

Although Hades has a significantly longer/steeper drop into the station than all of CCIs designs.


EDIT:
About testing, I'll be happy to send the track to anyone who wants to see it when the trackwork is completed.

Post September 29th, 2005, 12:46 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Offline
Mean Streak has a pretty big angled section down but not as steep. Nothing uncommon.

Post September 29th, 2005, 3:11 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
Offline
please say you didnt do banking yet!!!

Post September 29th, 2005, 3:20 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
The track before the lift has been banked and sent through the AHG, so it won't be modified at all. I still have to AHG the dipped turn before the speed hill but the banking won't be changed.

Post September 29th, 2005, 3:22 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
Offline
but that trun has like no banking i think it should be a 90 degree turn

Post September 29th, 2005, 3:28 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
90 degree banking? Well, there will be one (possibly two) 90 degree banked turns on the ride but with that turn I was going for something like this:
http://rcdb.com/ig2667.htm?picture=55

Post September 29th, 2005, 3:35 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
Offline
i suppose as long as theres no high lats

Post September 29th, 2005, 5:50 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Offline
Whats wrong with high lats?

Post September 29th, 2005, 5:52 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
I would say nothing is wrong with high lats. They make coasters fun. [:)]


And, I didn't realize that all CCI's used that drop off the final breaks.

Post September 29th, 2005, 6:05 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
The turning double up before the station gets up to 2.3 lateral gs for a very brief moment, and the the max lateral gs on the dipped turn is 1.5g. Powerful, but perfectly tolerable.

Post September 29th, 2005, 6:19 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
2.3 lat's will be intense, but also very fun.

Post September 29th, 2005, 8:26 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
Offline
no theres nothing wrong with high lats just make sure ti doesnt pull to many keep it realistic. . .Wild One at Six Flags America at least has to pull more then 2 lats in the final turn!

Post September 29th, 2005, 10:20 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
And ish's recent coaster also had high lats. So there's no big deal here.

Post October 3rd, 2005, 4:56 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA
Offline
I don't know why this slipped my mind, but I just remembered that 3ds tunnels are built above the actual NL terrain, thus meaning I can continue building my track at this point because whether or not I use an underground tunnel, the track will remain the same.

Post October 3rd, 2005, 9:58 pm

Posts: 3018
Points on hand: 2,931.00 Points
Location: USA
Offline
well i dont know if you mentioned this how many tunnels are you having?

Post October 3rd, 2005, 9:59 pm

Posts: 3185
Points on hand: 3,780.00 Points
Location: USA
Offline
^Check the first post.

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member

Return to Hard Hat Area