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NL defaults G-Scale

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Post July 25th, 2005, 7:35 pm
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Hi there, I wanna reset my NL G-color-scale back to default. Does anyone know the when it turns red and yellow on the defaults? Or even better, can anyone send me the nolimits.cfg file with the NL defaults inside?

Post July 25th, 2005, 7:40 pm

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Can't you just delete the file and it will go back to the default settings?

Post July 25th, 2005, 8:39 pm

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That would work.

Post July 25th, 2005, 9:09 pm
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Um I don't think so.

Post July 25th, 2005, 9:31 pm

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I can't find my nolimits.cfg

Post July 25th, 2005, 9:45 pm

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^You probably don't have one

Post July 26th, 2005, 6:54 am
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Originally posted by Fornication Nation

Can't you just delete the file and it will go back to the default settings?


i did but then i get then just the normal 1g is allready red, and that every g-force lower then 1g is allready red.
Red limit is then again at 6g and the yellow at 4.5g.
I don't think that was the standard g-force scale...

Post July 26th, 2005, 10:06 am
cjd

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G Limits:

Yellow:
+4.5
-1.5
lat 1.5

Red:
+5.5
-2.0
lat 2.0

Post July 26th, 2005, 11:08 am
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finally thanks CJD [:)]

What about the Acceleration g's?

EDIT: nevermind, got them from you on msn...

Post July 26th, 2005, 3:34 pm

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NL's default for vertical g's is pretty bad. TTD goes up to 4.5 so why does it yellow out there? Plus there are still rides go up to 6 g's or at least around 5.5.

Post July 26th, 2005, 3:48 pm

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highest coaster's verts were 6.1, rumors are that one had 6.3, but they trimmed the hell out of it, so now its like 5.6 i think that was texas tornado but i dunno.

i think yellow verts should be 5, and neg yellow be 1.3
red verts should be 6.5 and negative as 3

if you see red, it is unrealistic, and if yellow, it cant hold it very long, for like 2 seconds max or something.

Post July 26th, 2005, 4:22 pm

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-3 vertical g's? Never knew it would go up that high.

Maybe NL should use a more complicated system with the g's. Use a gradient set of colors, not just greed and yellow and red, but have it fade from green to red. Also, the duration, just as important as the g reading itself, should be taken into consideration.

Post July 26th, 2005, 5:15 pm

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-2.9 for a milla second is survivable. its just if its sustained it becomes a problem.

i agree with you on that sustation thing. i can have 6 vertical g forces. if it is sustatined for 4 seconds, it becomes a problem though.

Post July 26th, 2005, 5:32 pm

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what bout lat forces? what would be impossibly painfull for those?

Post July 26th, 2005, 6:04 pm
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somewhere is a page with all g-forces max and times. I dunno where.

Originally posted by coasteragent99

NL's default for vertical g's is pretty bad. TTD goes up to 4.5 so why does it yellow out there? Plus there are still rides go up to 6 g's or at least around 5.5.


I know those readings are unrealistic, but alot of people like all those NoLimits beginners think that even red or yellow is bad, that's why i wanted the old settings back. So i can better adjust my rides so it doesn't look bad for all those beginners.
But if anyone want's a realistic g-scale, get busters version:
http://d1jlserver.dnsalias.net/CCDev2/p ... fm?fid=516

Post August 1st, 2005, 10:46 am

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i dont know, but i like the coaster candy g's better. and if u cant find it, it might just be called nolimits, it might not have the .cfg

Post August 2nd, 2005, 10:03 am

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Heres the Official ASTM G-Force maximums put out for amusement ride standards.

http://www.coasters2k.com/forums/viewto ... 87&start=0

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