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Pirates Of The Carribean

Here, anything goes. Talk about anything that you would like to talk about!

Post September 30th, 2006, 2:45 am

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Hello,

I'm Co, 15 Years old living in Holland.
Pirates Of The Carribean, is my newest project, and i would like to share the progress of it. Check
http://www.nolimitsdevcenter.net/u1085
I will post the screens with supports soon.

Greets,

co_2808
Last edited by co_2808 on September 30th, 2006, 3:15 am, edited 1 time in total.

Post September 30th, 2006, 3:11 am
Oscar
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your images do not work since you simply posted the directory on your computer, they show up for you but no one else, I suggest use photobucket.com or some online gallery
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Post September 30th, 2006, 3:57 am

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He changed it [:)]

But from what I see from the pics, is that it looks like a standard B&M with all the default elements.

Post September 30th, 2006, 4:21 am

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You're right, but it isn't about the coaster, it's about the 3DS
(which i have to make).
So, just wait and you'll see what's coming next.

Post September 30th, 2006, 4:27 am

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I was just about to call the ride average but seeings how you just said the magical 2 letter "word"; 3D's i'll keep my mouth shut and look for it in the future

Post September 30th, 2006, 4:40 am

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What is wrong with a B&M caoster with all the usuall elements? Not eery ride can be supe original with an awesome new never before seen element. I myself preffer realistic rides, that use the well known elements, but still manage to use them in an original way.

I think this lay out looks pretty cool. The zero-g roll doesn't look correctly shaped though. And remember! 3ds can never be used to cover for poor track work. 3ds should be used to enchant great trackwork. Keep building!
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Post September 30th, 2006, 5:05 am

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The ZeroGRoll is correctly shaped, it goes very smooth [;)]

Post September 30th, 2006, 5:08 am

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Originally posted by Nosferatu

What is wrong with a B&M caoster with all the usuall elements? Not eery ride can be supe original with an awesome new never before seen element. I myself preffer realistic rides, that use the well known elements, but still manage to use them in an original way.

I think this lay out looks pretty cool. The zero-g roll doesn't look correctly shaped though. And remember! 3ds can never be used to cover for poor track work. 3ds should be used to enchant great trackwork. Keep building!


There's nothing wrong with building a standard B&M. But now he said '3d's' I'm looking forward to it. [:p]

Post September 30th, 2006, 6:02 am

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Originally posted by co_2808

The ZeroGRoll is correctly shaped, it goes very smooth [;)]


That's good[:)]

Solique: ok. I thought it sounded like it was a bad thing[;)]
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Post September 30th, 2006, 6:35 am

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Originally posted by Solique18

He changed it [:)]

But from what I see from the pics, is that it looks like a standard B&M with all the default elements.


I really hope thats not a bad thing...

Post September 30th, 2006, 8:05 am

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Posted a view screens of the first supports [;)]

http://www.nolimitsdevcenter.net/u1085

Post September 30th, 2006, 8:18 am

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Those are very unlike B&M supports but the layout looks like fun, but in my opinion the zero g-roll looks like it is shaped very wrong.

Post September 30th, 2006, 8:25 am

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Who said the supports were going to be B&M supports?
It isn't shaped wrong!!! Everybody says that, but it is NOT!
It just isn't "normal", but it doesn't mean that it's shaped wrong, the G's are good, and it's smooth

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