Board index Roller Coaster Games No Limits Coaster How do you make blank env files???

How do you make blank env files???

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Post June 16th, 2006, 5:31 pm

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i need a plain white env file, for my rollercoaster, ivetried just making everything whit in the env file maker but it makes the sim malfunction!! can anybody help????

Post June 16th, 2006, 5:34 pm

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There already is a plain white environment. http://www.nolimitsdevcenter.net/pageid-3.html

Post June 16th, 2006, 5:38 pm

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Thanks alot buddy.

Post June 16th, 2006, 5:46 pm

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AHHHHHH, it doesnt work, it just copys the frames over and over the screen like this Image

Post June 16th, 2006, 6:06 pm

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Someone please help me?!!!

Post June 16th, 2006, 6:17 pm

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Make sure you have a folder called white, with white.jpg inside of your enviroments folder.

Post June 16th, 2006, 6:28 pm

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Done it thanks from buster the nolimits GOD!!!

Post June 18th, 2006, 6:25 pm

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I made the folder called White but when i go to choose the enviorment t doesnt have it listed.

Post June 18th, 2006, 6:37 pm
jayman Premium Member
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Originally posted by skullkeeperz

AHHHHHH, it doesnt work, it just copys the frames over and over the screen like this Image
gott admit it though.. that's pretty bitchen lookin!!!!!!!

Post June 18th, 2006, 9:15 pm

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that's quite possibly the trippiest NL bug I've ever seen

Post June 18th, 2006, 9:35 pm

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Looking at that picture I think it's easier for you to create your own env with every colour you want[;)]

Post June 20th, 2006, 2:58 pm

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Just go to notepad and paste the following in, then save it with a .env extension. Edit the parts of the template as you see fit, all the texture references need to be adjusted for you to use them, to set them to their defaults, just remove the line. I still need to have a look at some NL 1.5 features, I know for trees, you can just go up to tree4, tree5, etc, but I don't know about the muiltiplayer sky. Here it is:

sim.background.texture.path=Environments\template\asdf.jpg
sim.skyboxfront.texture.path=Environments\template\asdf.jpg
sim.skyboxback.texture.path=Environments\template\asdf.jpg
sim.skyboxleft.texture.path=Environments\template\asdf.jpg
sim.skyboxright.texture.path=Environments\template\asdf.jpg
sim.skyboxup.texture.path=Environments\template\asdf.jpg
sim.skyboxdown.texture.path=Environments\template\asdf.jpg
sim.ground.texture.path=Environments\template\asdf.jpg
sim.fog.enabled=true
sim.fog.red=0.501961
sim.fog.green=0.501961
sim.fog.blue=0.501961
sim.fog.density=0.0431
sim.tree1.texture.path=Environments\template\asdf.jpg
sim.tree1.sizex=8.0
sim.tree1.sizey=11.0
sim.tree2.texture.path=Environments\template\asdf.jpg
sim.tree2.sizex=8.0
sim.tree2.sizey=11.0
sim.tree3.texture.path=Environments\template\asdf.jpg
sim.tree3.sizex=8.0
sim.tree3.sizey=11.0
sim.background.trees.enabled=false
sim.background.texture.enabled=false
sim.clouds.texture.path=Environments\template\asdf.jpg
sim.sun.visible=false
sim.sun.texture.path=Environments\template\asdf.jpg
sim.flare1.texture.path=Environments\template\asdf.jpg
sim.flare2.texture.path=Environments\template\asdf.jpg
sim.flare3.texture.path=Environments\template\asdf.jpg
sim.flare4.texture.path=Environments\template\asdf.jpg
sim.flare5.texture.path=Environments\template\asdf.jpg
sim.flare6.texture.path=Environments\template\asdf.jpg
sim.operatorspanel.texture.path=Environments\template\asdf.jpg
sim.stationside.texture.path=Environments\template\asdf.jpg
sim.stationfloor.texture.path=Environments\template\asdf.jpg
sim.stationtrack.texture.path=Environments\template\asdf.jpg
sim.stationrailing.texture.path=Environments\template\asdf.jpg
sim.stationtop.texture.path=Environments\template\asdf.jpg
sim.stationtopside.texture.path=Environments\template\asdf.jpg
sim.stationwaitrailing.texture.path=Environments\template\asdf.jpg
sim.stationwaitgate.texture.path=Environments\template\asdf.jpg
sim.stationrafters.enabled=true
sim.stationrafters.texture.path=Environments\template\asdf.jpg
sim.chain.texture.path=Environments\template\asdf.jpg
sim.antiroll.texture.path=Environments\template\asdf.jpg
sim.chainwheel.texture.path=Environments\template\asdf.jpg
sim.trwheel.texture.path=Environments\template\asdf.jpg
sim.lim.texture.path=Environments\template\asdf.jpg
sim.platform.texture.path=Environments\template\asdf.jpg
sim.railingfloor.texture.path=Environments\template\asdf.jpg
sim.railing.texture.path=Environments\template\asdf.jpg
sim.woody.beams.texture.path=Environments\template\asdf.jpg
sim.woody.catwalks.texture.path=Environments\template\asdf.jpg
sim.supports.roundfooter.texture.path=Environments\template\asdf.jpg
sim.woody.rail.texture.path=Environments\template\asdf.jpg
sim.woody.tie.texture.path=Environments\template\asdf.jpg
sim.ptcbrake.texture.path=Environments\template\asdf.jpg
sim.vertwheel.texture.path=Environments\template\asdf.jpg
sim.woody.tunnel.entry1.texture.path=Environments\template\asdf.jpg
sim.woody.tunnel.side1.texture.path=Environments\template\asdf.jpg
sim.woody.tunnel.entry1inside.texture.path=Environments\template\asdf.jpg
sim.woody.tunnel.side1inside.texture.path=Environments\template\asdf.jpg

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