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Hell Mine

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Post June 2nd, 2007, 3:23 am

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A new mine themed ride i have created with 4 inversions, 90 degree launch and heights of around about 60m high i hope you enjoy theis wild ride.


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Last edited by rollerross on June 8th, 2007, 2:45 am, edited 1 time in total.

Post June 8th, 2007, 2:53 am

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Fantasy, right?

Post June 8th, 2007, 7:28 am

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^Im sure.

Looks alright. Hope to see new pics soon.
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Post June 8th, 2007, 8:49 am

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Looks more like a Eurofighter to me. A train like that would never be able to flex like that.

Post June 8th, 2007, 10:50 am

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I think it could flex like that with the Schwarzkopf trains, only if he uses only one car or two (depending on the smallness of the track).

Post June 8th, 2007, 11:26 am

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Well there's no reason for that much banking after the lift in the first place.

Looks like a good layout actually, but if those brakeruns are to serve as MCBR's, then they are way to short. I assume they are supposed to be, as you have numerous trains running at once.

Post June 8th, 2007, 12:13 pm

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The trains are way too long Imo, they would look a lot better if you scaled the ride up a tad or just cut cars.

Post June 8th, 2007, 1:10 pm

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I Have changed the bankibg out of the lift hill anf the train are now just 2 cars.



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i am now starting to make scenery iHave now finished supports and i have strted the mine tunnel

Post July 7th, 2007, 4:23 pm

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the ride looks really nice. I think that the coaster would look better if it was a eurofighter, but thats just my view of it. Keep up the good work.
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Post July 7th, 2007, 6:12 pm

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Was this by any chance inspired by mystery mine?
Trim breaks are your enemy, retracking/smoothing is your friend. I miss b&m floored sit downs. coaster count=39

Post July 8th, 2007, 6:23 am

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yes and wicked.
I am working on the scenery still well i havent started yet but i am planning.

Post July 28th, 2007, 11:58 am

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Why no AHG so the rolls and turns are correct?

Post July 28th, 2007, 1:07 pm

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Originally posted by Real

Why no AHG so the rolls and turns are correct?


basically there is no need to ever use the AHG to get "correct" turns. There are numerous Schwarzkopfs (and countless other tracks) *IRL* that are not at all heartlined and yet the track shaping is top notch.

Real, I would hereby ask you to not confuse people by making "correct shaping" in any way dependent on "heartlining". There is no such dependency. In fact it's the other way round. There is no meaningfull heartlining without correct "path shaping" firsthand.

You really should know way better. [:(]

Post July 28th, 2007, 1:14 pm

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pwnt

[lol]

Post July 28th, 2007, 2:20 pm

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You should put up more updated pics.
Trim breaks are your enemy, retracking/smoothing is your friend. I miss b&m floored sit downs. coaster count=39

Post July 29th, 2007, 6:22 am

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Scenery has started i have made the mini tunnel,big tunnel and the stairs onto the station.


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The mini tunnel





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the whole ride now.






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The stairs up to the station

Post July 29th, 2007, 6:32 am

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looking good, can't wait to see more.

Post July 29th, 2007, 1:38 pm

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In this 2nd update of the day i show you the now finished q line, inside the tunnel and what scenery i am making

The q line is now being finished

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The inside of the tunnel so far.
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In my next up date i will be adding the inside scenery of the tunnel the river and waterfall.

HELP::::: I need someone to make a logo for the ride if you do big thx and i will reward 500 slappin points and name mentioned on the posted ride page .I really need you to help me because i am rubbish at making logo's and i can only ocntinue the ride till the logo is nmade.

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