Board index Roller Coaster Games No Limits Coaster ASG Version 1.0 pre-beta

ASG Version 1.0 pre-beta

Discuss anything involving No Limits Coaster Simulation.

Post June 18th, 2008, 8:41 pm

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Hello Everybody,
Its time to release the first pre-beta version of the Automatic Support Generator. You can generate custom supports with prefab supports. With colour codes you change the height of cross tubes and the angle of the side tubes.

Please read the Readme for a complete documentation

You have to use highly segmented track (example with AHG), because it currently works correctly only with short segments.

The Terrain is not supported yet. The Fundaments will go always on the ground, but for the next beta release it should be work.

You can download it here:

Automatic Support Generator Version 1.0 pre-beta

Image

Ercan
Last edited by geforcefan on June 22nd, 2008, 9:09 am, edited 1 time in total.

Post June 18th, 2008, 8:51 pm

Posts: 1983
Points on hand: 3,285.00 Points
Offline
Great Work! [:P]

Post June 18th, 2008, 8:57 pm

Posts: 6
Points on hand: 1,353.00 Points
Location: South Dakota, USA
Offline
Awesome man! Been waiting for this a long time!

Post June 18th, 2008, 8:58 pm

Posts: 451
Points on hand: 1,151.00 Points
Location: Lafayette, IN, USA
Offline
Looks good; I'm going to give it a nice workout right now...

Thanks for sharing!

Post June 18th, 2008, 9:00 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA
Offline
Sweeeeeet

Post June 18th, 2008, 9:01 pm

Posts: 6
Points on hand: 1,353.00 Points
Location: South Dakota, USA
Offline

Post June 18th, 2008, 9:01 pm

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Readme.txt:

For the first, there is no GUI to load a Nltrack. You have simply to drag your track into the program icon.
You will get a 3D View of the Track.

Post June 18th, 2008, 9:02 pm

Posts: 1983
Points on hand: 3,285.00 Points
Offline
^ What he said

Post June 18th, 2008, 9:02 pm

Posts: 6
Points on hand: 1,353.00 Points
Location: South Dakota, USA
Offline

Post June 18th, 2008, 9:03 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA
Offline
Are there any plans to develop a GUI?

Post June 18th, 2008, 9:05 pm

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Yes, there are.

You can see the part of the GUI. The 3D View. Its a part of it ;)

Ercan

Post June 18th, 2008, 9:10 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
Offline
wow when is the real deal gonna be released? approx?

Post June 18th, 2008, 9:11 pm

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
I dont know yet. There are some bugs. They are hard to fix, but I have a solution now. I have to implement it "simply".

Ercan

Post June 18th, 2008, 9:45 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
Offline
are there going to be different styles? such as scaffold, b&m style, intamin style, stuff like that??? and does it automatically dodge track?

Post June 18th, 2008, 10:02 pm

Posts: 84
Points on hand: 71.00 Points
Location: Rio de Janeiro, Brazil
Offline
awesome!

Post June 19th, 2008, 4:35 am

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Originally posted by tmv8888

are there going to be different styles? such as scaffold, b&m style, intamin style, stuff like that??? and does it automatically dodge track?


Yes. I am going to make different styles for different coaster types. But You see, its a pre-beta ;)

For the stable version are more styles planed ;)

Ercan

Post June 19th, 2008, 5:32 am
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Offline
cool stuff. But i'd still prefer to do the supporting manually [:)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post June 19th, 2008, 6:45 am

Posts: 29
Points on hand: 1,493.00 Points
Location: Lommel, Limburg, Belgium
Offline
great addon for those who don't want to spend hours in supporting their steel monsters (for example me :D )

Post June 19th, 2008, 6:55 am

Posts: 649
Points on hand: 1,771.00 Points
Location: boston, massachusetts, USA
Offline
Any plans for a Mac release?

Post June 19th, 2008, 8:55 am
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands
Offline
Originally posted by Dirk_Ermen

cool stuff. But i'd still prefer to do the supporting manually [:)]


Agreed.

Post June 19th, 2008, 10:15 am

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Originally posted by Halo364

Any plans for a Mac release?


Yes.

Ercan

Post June 19th, 2008, 11:16 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando
Offline
where can we find the read me? and why can't i open the thing, or drag anything into it...?

Post June 19th, 2008, 11:23 am

Posts: 57
Points on hand: 1,594.00 Points
Location: Frankfurt, Germany
Offline
Hello,

Image Insert:
Image
28.53 KB

Ercan ;)

Post June 19th, 2008, 11:28 am
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands
Offline
Thats only if you download it in Firefox if I'm not mistaking, I couldn't open it either.

Post June 19th, 2008, 11:31 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando
Offline
yeah, theres only one thing there when i download, lemme get firefox quick and try.

edit: no difference.

Can you zip all those files up for me possibly?

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member
Next

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post