Board index Roller Coaster Games Hard Hat Area California Screamin' -12/07/12

California Screamin' -12/07/12

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 27th, 2009, 8:01 pm

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I sent you all (testers) the track in its current state. It still requires tweaking.

Post July 27th, 2009, 8:11 pm

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Ill test I guess.

Post July 27th, 2009, 10:19 pm

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I don't think you'll be able to make this ride accurately with HSAK and not FVD/Newton2. Just saying, before you take a ton of time to do it one way, only to realize it won't work. I've done it myself.

Post July 27th, 2009, 11:45 pm

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Okay A113 I sent my suggestions to fix up California Screamin'. Hope it helps.

ArapahoeGOALIE07

Post July 28th, 2009, 12:16 am

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^^^ No

^^ I'm saving some parts for FVD's and Newton2, if someone would be willing to teach it to me. I just hope N2 comes out soon!

^ Thanks man, I just got it. I'll tweak 'em, like I said =)

EDIT:

UPDATE:

I spent the past couple days adjusting and working on the launch hill, and I'm 80% positive that I nailed it.

Image

I adjusted the angle of ascent and descent, and they both have the same slope. There is -0.8g ejector over the crest of the hill in the front, and 0.0g floater in the back, just like in the real attraction.

Image

The turn into the mcb.

[To my testers,] if you'd like to take a look at the tweaked version of the section let me know, and I'll send you an email.

Originally posted by ArapahoeGOALIE07

How steep is that hill? From this angle it looks way to steep for the launch hill.

ArapahoeGOALIE07


35 Degrees

Post July 30th, 2009, 7:53 pm

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That's what I thought. Looking at the pics, it looks really good.
Send me the track.

ArapahoeGOALIE07

Post July 30th, 2009, 7:56 pm

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Send me the track also. I have a pov video of it from RCPro

Post July 30th, 2009, 7:57 pm

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^^ Sent.

^ No. Not even.

Post July 30th, 2009, 8:11 pm

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I'll take another look at it if you want.
Just keep scrolling...

Post July 30th, 2009, 8:15 pm

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You have 1 new message.

Post July 30th, 2009, 8:31 pm

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A113, the radius on the top is still not even. But, other than that it is looking alot better. Send me a PM or IM at vlaanderen8.

ArapahoeGOALIE07

Post July 31st, 2009, 3:54 pm

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^ Any ideas on how to fix it?

And this:


Post July 31st, 2009, 4:13 pm

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It looks pretty much the same, just shaped better imo. I think the train goes a bit fast through the pre-launch section though.
Just keep scrolling...

Post July 31st, 2009, 4:27 pm

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It roughly goes out at 10-11mph from what I've seen, but I could be wrong.

Post July 31st, 2009, 4:39 pm

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the launch was very accurate from what I saw. Looks wise it is very accurate. The track does need to be a bit smoother though. I remember very well that the transitions in and out of the MCB's were very smooth. When your using AHG, make a very short straight section after your HSAK'd turns in order to smooth that out.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 31st, 2009, 4:46 pm

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I'm guilty.. I'll admit it. I used newton between the drop and the first MCBR.

It turned out pretty well though, it just needs correct heartlining. The end bank always comes out to a weird number like 10 even though I color code the first and last segments black.

Post July 31st, 2009, 8:10 pm

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Originally posted by A113

^ Any ideas on how to fix it?

Yes do you have instant messaging? I could tell you directly what you need to fix.

ArapahoeGOALIE07

Post August 13th, 2009, 5:27 pm
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Hi,

If it helps at all, I rode this at least 20 times, if not 25 in the past two days. Still in Cali, but I remember the track perfectly and could help out with some testing if need be.

Post August 19th, 2009, 1:47 am

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^ That sounds great, email?

Post August 20th, 2009, 12:59 am

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nice, when do you plan or think you'll have this project finished?

Post August 20th, 2009, 2:12 am

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^ In a really long time, like maybe 4 months or more. But I'll finish this when I finish it.

Post August 20th, 2009, 5:11 am
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^ To me, that's a short project... how embarrassing [V]

Post August 20th, 2009, 9:56 am

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^But your rides are so complex and absurd that they require that longer amount of time! lol
Just keep scrolling...

Post August 20th, 2009, 10:33 am
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^ Actually, it's more to do with the fact that spend about 1000 hours not on NL for every 1 hour I spend on it [lol] I really am lazy now, and NoLimiting quite often seems a bit too much like hard work!

Post August 20th, 2009, 10:44 am
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how did you get alpha-textures to work?
Image

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