Board index Roller Coaster Games Track Advertising Chicken Escaped!

Chicken Escaped!

Advertise your ride here to get it ridden and rated!

Post May 8th, 2012, 11:12 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
Hi guys!

You may have noticed my new coaster in the exchange yesterday.

Image

Image

Image

Image

Image

Image

Image

Image


Image

Image

Image

Image

Image

Behind the scenes: No 3Ds! [^]

Image

Image



Download :
http://www.coastercrazy.com/track_exchange/detail/19038

Enjoy and comment! [;)]

Post May 8th, 2012, 6:21 pm

Posts: 525
Points on hand: 148.00 Points
Bank: 3,000.00 Points
Location: USA
Offline
That is the most epic use of default station gates ever.
RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post May 9th, 2012, 1:15 am

Posts: 585
Points on hand: 2,153.00 Points
Offline
This would be even cooler if it was a shuttle based vekoma mini boomeranage.. goes to the eedge stops n then launches u backwords n up n around n down through the atation n out the back n then repeat. :)
i still like it even though it was confusing

Post May 9th, 2012, 7:05 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
Thanks bottom for noticing that! I'm happy as they line up perfectly! ;)

highthrills, uh? lol

Post May 9th, 2012, 8:40 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Offline
Is this a shuttle?
"Careful man, there's a beverage here!"

Post May 9th, 2012, 9:21 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
In Nolimits yes (and two files), but in real life nope.

Post May 9th, 2012, 9:46 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
Offline
I have to say, the coaster itself is mediocre, and the fact that you need two files to make it work makes it basically useless, but the support work and environment customization is something I've never seen before. I'm really, really impressed by that. You should try a similar theme (or at least level of customization) on a full-circuit coaster that actually works [:)]

Post May 9th, 2012, 10:00 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
Mediocre? Why?

And I tried to be original with that tilt-section, that's a pity you don't like it. =)

Post May 9th, 2012, 10:48 am

Posts: 516
Points on hand: 1,676.00 Points
Location: Vancouver, WA
Offline
Not everyone will like your coasters, or mine, nor any other members here on CC.

I like originality in rides. I guess riding 2 coasters and using imagination to make them a single ride experience is not in these days.

Very unique. On the other hand, I too would like to see that station work on a "circuit/boomerang", single track coaster. You did a great, great job on that.

Post May 9th, 2012, 11:45 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
Don't worry Onjin, I fully understand boneplaya's first sentence, I wasn't sarcastic. ;p
I also understand that it's a bit tricky to manage with the two files.. :/
I hope NL2 will be more customizable ; I also like having working stuffs and I start to see the limits of No"Limits". :D

Thanks you again, that's was the first time I was messing with supports that deep, I'm quite happy with the result too.

But I just want to know why you found the coaster part "mediocre" boneplaya?
It's supposed to be a family ride for a small park (french contest), so yeah, it's not high nor long. But if you find any mistakes, I'll be open to hear them. I don't have awesome skills in NL, and reviews/criticisms are always welcome. =)

Thanks again guys!

Post May 9th, 2012, 11:50 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
Offline
Oh, I'm all for imagination and originality, but there's a point where it becomes ridiculous. That's my opinion, anyway. And it's mediocre because it's so hard to ride. I don't really remember the track work, to be honest - I think I only rode part 2 (that's why I didn't post an "official" rate - I was too lazy [:)]).

Seriously, though, I really loved your support work - it was almost literally indistinguishable from 3ds!

Post May 9th, 2012, 3:47 pm

Posts: 1241
Points on hand: 95.00 Points
Bank: 2,503.00 Points
Location: Kentucky
Offline
I disagree with boneplaya in that I think it's a great idea to use the tilt section. Vekoma should use it more since they took the time to develop it for Gravity Max... and that coaster is freaking Taiwan where we can't ride it lol. I agree with him though in that I feel your ride is too much of a one trick pony. There should have been more to the layout. It was literally a drop and some windy turns. The coaster as a whole needed work, not so much the tilt section.

It feels like a prototype at a manufacturer's facility, essentially. With theming.

Post May 9th, 2012, 5:57 pm

Posts: 177
Points on hand: 2,232.00 Points
Offline
I can say, for my own defense, that it's short because the park didn't has enough money to order a longer layout from Vekoma, knowing the tilt-section is expensive in itself.

Also, I liked this layout because it has a signature element (the first helix) and an overall nice shape. That's what's make a coaster memorable in my opinion, more than the lenght.

But don't get me wrong, lol, it's objectively too short. :p

Post May 9th, 2012, 6:41 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Offline
poop! I reached my 3 track limit and now I have to wait until tomorrow to ride the second half hahaha.

Post May 9th, 2012, 10:24 pm

Posts: 414
Points on hand: 1,598.00 Points
Location: Toledo, Ohio, USA
Offline
*motherofgod.jpg* How the heck did you do that?!
A man has needs and that needs is booze.

Post May 9th, 2012, 10:46 pm

Posts: 279
Points on hand: 1,369.00 Points
Offline
You think maybe you could have tampered with the nltrack stuff or ahg glitched the ride?

Post May 10th, 2012, 11:13 am

Posts: 177
Points on hand: 2,232.00 Points
Offline
^ I tried with the AHG glitch (like in my Stargate ride, yeah! \o/) but I really don't know how to work properly with that tool.. And since it was tricky enough, I gave up.

Also, here we can have the section both flat and tilted, that's good for pics. =)

Post May 10th, 2012, 6:36 pm

Posts: 104
Points on hand: 943.00 Points
Location: California, USA
Offline
i would presume that the ahg glitch would come first, then the track would be shaped afterwards. It would take a bit of handsculpting ability, though...

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member

Return to Track Advertising