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Intamin Mega! [D249]

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Post June 19th, 2012, 1:30 pm

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An Intamin Mega coaster I've been working on for the past little bit. This unnamed mega is tall, fast (at 80 mph) and forceful with G's topping out around 4.7 and bottoming out around -1.6-1.7. It also features a steep drop that feels similar to Millennium Force's and several flat turns so far, as well as a low to ground overbank. What should come next?

This is also entirely handbuilt. I manipulated the vertices to be close to the same distance from each other, which helps a lot with smoothening. I plan to use AHG after the track is completed.

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I'm in a designer's block right now so I need your help on the rest of the layout! :)
What are your thoughts?

Post June 19th, 2012, 4:23 pm

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I think -1.7 is a bit strong.

Post June 19th, 2012, 4:49 pm

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Maybe not. From what I've read Skyrush pulls -2.0 at one point? Idk.

Post June 19th, 2012, 5:09 pm

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1.7 is nothing

Post June 19th, 2012, 5:17 pm

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Sarcasm? lol

Post June 19th, 2012, 5:28 pm
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all of those G's are way to strong, IMO.
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Post June 19th, 2012, 5:55 pm

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You're G's should be fine. It's not like their sustained. Im gonna guess that the -1.7 is just a spike?
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Post June 19th, 2012, 6:24 pm

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4.2 seems too strong to be enjoyable assuming it's sustained for most of that turn. Personally I think that turn should be widened a bit.

Post June 19th, 2012, 6:28 pm
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pansies

Post June 19th, 2012, 6:52 pm

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Yeah, the ejector airtime on SkyRush is absolutely insane. Makes anything creeping on -2 ok now I guess :/

Post June 19th, 2012, 7:12 pm

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Originally posted by Jakizle

Yeah, the ejector airtime on SkyRush is absolutely insane. Makes anything creeping on -2 ok now I guess :/


That must explain the really stupid lap bar? Have't rode Skyrush yet but those restraints just look painful and uncomfortable.
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Post June 20th, 2012, 2:19 pm
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Typically the rule of thumb is to stay under -1.8 vertical G, and only invoke such extremes for very brief time periods (i.e. 0.2 seconds). There's a point on El Toro that produces the same negative Gs, and the lap bar digs into your legs.

Post June 20th, 2012, 2:59 pm

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Originally posted by fear the four

Originally posted by Jakizle

Yeah, the ejector airtime on SkyRush is absolutely insane. Makes anything creeping on -2 ok now I guess :/


That must explain the really stupid lap bar? Have't rode Skyrush yet but those restraints just look painful and uncomfortable.



I have ridden Skyrush, and it's not painful in the slightest. The restraints are a little stupid, but they're definitely needed.

IMO, any airtime in NL that reaches up to -2 is acceptable if it's only for a split second. Sustained airtime like that is too much.
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