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=Ornithopter=B&M Wing Coaster

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Post January 2nd, 2015, 8:57 pm

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Here comes my second NL2 Creations called "Ornithopter" , Based on the Anime and Visual Novel called "Air" https://en.wikipedia.org/wiki/Air_%28visual_novel%29

It has 200 feet in the air and more than 1 mile long track and let you take your flight near the bay
(at least it will not flap it's wings :lol:

It has 5 Inversions

Inclined Inline twist
Dive Loop
Loop
Corkscrew
Inline twist

And Bunch of Airtime Hills

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Train travel across Each other

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Post January 3rd, 2015, 10:19 am
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Awesome looking!
Does that timing and crossover happen every time?

Post January 3rd, 2015, 10:21 am

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^I was wondering the same thing

Post January 3rd, 2015, 11:09 am

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TTD03 wrote:
Awesome looking!
Does that timing and crossover happen every time?


Not Every time????????Because the dispatch time is short and station will become empty for some time

Edit ????????GIF Added
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Post January 3rd, 2015, 1:28 pm
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Ah ok, but that still looks awesome!

Post January 4th, 2015, 1:17 am
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Looks even better with the .gif

Post January 5th, 2015, 7:03 am
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Looks insane Hzgarfield!

Are you going to trick it out with all the 3DS scenery?
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Post January 6th, 2015, 5:50 am

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I think this one is the best wing coaster I've seen. Great work so far, love the layout and the environment you're creating. And those near misses are amazing. Are you going to make scenery for this one? Judging for your previous stuff I'm sure you'll do, but would be nice to have a confirmation. Oh, and great work with the car textures. Not my style, but looks beautiful.

Post January 6th, 2015, 5:43 pm

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Use my jamp up land ferris wheel for your park. It will look better than than the default wheel.

Post January 6th, 2015, 9:23 pm

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cool5 wrote:
Use my jamp up land ferris wheel for your park. It will look better than than the default wheel.


But I need someone to script that???????????? :lol:


Some 3ds Added and

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figuring out the station structure (Wooden and cobblestone )of Queue area and square (Since NL2 cannot export 3ds, Every scene objects still needs NL1 and construction kit

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Post January 6th, 2015, 9:25 pm

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Holy carp that's fricken awesome man!

Post January 6th, 2015, 9:27 pm

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The wheel is already scripted!

http://www.coastercrazy.com/forums/magu-s-flatride-madness-omg-t33027-150.html

Just edit the speed of the wheel to 0.1 in the script.

Post January 6th, 2015, 10:01 pm

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^WOW THAT WAS AMAZING ????????But it seems little dangerous without a gate???????????????? I ??????m also wondering how to convert NL2 supports into dae
????????I set wheel speed into 0.02 to simulate this one ????????
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Post January 6th, 2015, 10:20 pm
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In the second to last pic would a support like the image below work to make it look a bit less out there (the offset V at the top of the air hill in the pic I linked to)? I can't tell because of the terrain.

http://negative-g.com/six-flags-great-a ... -RB-12.jpg
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Post January 6th, 2015, 10:55 pm

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B&M Family Inverted Coaster added( Need a new location and a name
)I1B1IG${}QUH{]V$~HWLCI.jpg

Post January 6th, 2015, 11:09 pm

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Please keep the location and make sure to lower the whole coaster a bit more so that the train is underwater at the blackened track part. Take out the underwater tunnel and make sure the riders are dunked under water for a good while before the coaster ends.

Post January 7th, 2015, 5:40 am

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^this...
It's been a long time
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Post January 7th, 2015, 7:12 am

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=-=^^ Considering this is an Ocean, the tide and waves will be a nightmare for a coaster, I may changed the location and layout

Post January 8th, 2015, 5:08 am
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hzgarfield wrote:
=-=^^ Considering this is an Ocean, the tide and waves will be a nightmare for a coaster, I may changed the location and layout


Coastal Barrier / Harbor?
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Post January 8th, 2015, 9:14 pm

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I kept most of structures inside the seawalls????????White Line????????????????FI needs to be inside the seawalls too

NNW`6AEE[6A2}DMIZ]4PMW2.png

Post January 9th, 2015, 7:30 am
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Wow really cool stuff!
That family Invert looks a bit too intense to be a "family" coaster. Or are you trying to make a it a more intense than typical family coaster?

Post January 9th, 2015, 10:29 am

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I guess the family invert coaster can be more "intense" by having the coaster trains run underwater for a bit.

Post January 9th, 2015, 4:16 pm

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How does one make the Vertical loop supports with the elongated track connector thingymabob?
Diamondback is Diamonbae.

Post January 9th, 2015, 4:40 pm
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I tried moving around a custom sized box beam to make it work but then I got impatient and quit lol.
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Post January 18th, 2015, 10:27 pm

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Some Details ??????I really don't like New style lift catwalk racks since Gatekeeper???????? I prefer old style

026B)3Y0ZUW~}`P](K%6EX9.jpg

H(08XS(WM7MM$PTE}}41]0J.jpg

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