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Originally posted by Coasterkidmwm 500 times more powerful? Where are they getting that figure? The scale is logarithmic, not exponential. Taking the logarithm of a number A in base B is the inverse operation of raising number B to the power A. Thus the magnitude is logarithmic in the energy; the e...
by entropy
February 28th, 2010, 9:18 pm
 
Forum: Off Topic Discussion
Topic: 8.8 Earthquake!
Replies: 14
Views: 2768

This is an excellent query. The transition from lift to drop is one of the more difficult to get right, and there are two general ways of doing it. The first, using a curved geometry section, is described in the first tutorial on my Youtube page, and other responses have alluded to this kind of tech...
by entropy
February 20th, 2010, 7:23 pm
 
Forum: No Limits Coaster
Topic: Newton 2 Issue
Replies: 19
Views: 3810

^You can make your own by creating a custom .env file. It's easy--I just modified a default one to point to a different texture file. The texture is just a gray square with a lighter border, and NL automatically tiles it.
by entropy
February 3rd, 2010, 8:25 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

Added simple corkscrews; see first post.
by entropy
February 1st, 2010, 2:52 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

and thats exactly why i think it would be helpful to be able to build continuous rolling double corks. So i could finally create an accurate arrow. Yeah, I don't think at this point newton is the tool you'll want to use for Arrow-type corkscrews. In fact, I doubt you'll want to use it for Arrow coa...
by entropy
December 12th, 2009, 5:30 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

^And that's exactly why I've so far avoided corkscrews...the design is very dependent on the initial conditions, much more so than other elements, IMO. Things like loops have pretty standard approaches. Corks on the other hand....
by entropy
December 11th, 2009, 9:05 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

^Chances are that my next tutorial will be corkscrews, since so many have requested it. I'll try look into Norwegian loops at some point as well.
by entropy
December 9th, 2009, 11:39 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

newton2 tutorial series

When I first released newton2, I created a series of tutorials that explained some of the basics of designing specific elements. Since then, I've been adding to the series at the rate of about one tutorial a month, and I'll probably continue that trend as long as there is sufficient demand for more....
by entropy
December 9th, 2009, 4:52 pm
 
Forum: No Limits Coaster
Topic: newton2 tutorial series
Replies: 38
Views: 9476

I think blythy made it sound much more complicated than it is. All you do is take the cosine of the lift angle. You don't even need a calculator, or have to worry about whether your calculator is in the right mode. In newton, just click the button with double arrows to bring up the conversions panel...
by entropy
December 7th, 2009, 10:53 pm
 
Forum: No Limits Coaster
Topic: Newton 2 bump problem
Replies: 19
Views: 3220

Originally posted by griffonluv

^Same here. What would the gravity be for a 27 degree lift? I got .95637

Is this correct or am I doing yet another thing wrong? haha

I'm afraid it's the latter. The cosine of 27 degrees is 0.89.
by entropy
December 7th, 2009, 10:22 pm
 
Forum: No Limits Coaster
Topic: Newton 2 bump problem
Replies: 19
Views: 3220

I just want to add that if you don't create the lift hill in newton (which as dcs221 pointed out will handle the math for you), newton has a little built in calculator you can use to find the cosine of the angle.
by entropy
November 29th, 2009, 11:51 pm
 
Forum: No Limits Coaster
Topic: Newton 2 bump problem
Replies: 19
Views: 3220

^Invisible sections are usually an indicator of the coaster stalling at some point.
by entropy
November 25th, 2009, 3:24 am
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

1. You set the heartline value to a negative number (e.g., -1.1 meters);
2. Just like a standard zero-g roll--same basic procedure as found here.
by entropy
November 24th, 2009, 1:40 am
 
Forum: No Limits Coaster
Topic: Newton2 Questions?
Replies: 2
Views: 1324

Originally posted by Joker_Of_Hearts

Can anyone point me in the right direction to learn the very basics of this program?

You might also look here. It's a series of tutorials created from the old version, so not everything applies, but much of it still does.
by entropy
October 1st, 2009, 12:56 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by cp-soad Sorry it took a while to respond Entropy.. Newton 1 works just fine. Exported several quickly made layouts today with no issues. Newton 2 has continued to have exporting issues for me though. Only being solved by running in compatibility mode.. If you claim it is not an...
by entropy
September 29th, 2009, 8:47 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by austinjb555 Can anyone explain why these roll values happen? I don't think they used to do that, I've gone through the settings to try to find the answer with no joy. There's nothing strange going on at all. The reason is that you are using quaternions. When using quaternions, ...
by entropy
September 28th, 2009, 9:03 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by Kyle Sloane When newton calculates forces, it calculates for the middle car because its the center of gravity. This is not quite right. newton assumes the train is a point particle travelling along the path. Since it's just a point, the center of mass is just the point itself. ...
by entropy
September 25th, 2009, 4:01 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by Vid_w Where exactly is the 3.4G point in your immelman? That's a good question. I don't recall there being any large g-spike in the tutorial element (though I can't confirm that at the moment), but then again I was using a different track type. Intamin inverted trains are usual...
by entropy
September 25th, 2009, 2:20 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by cp-soad Entropy, I have some news. I have used the compatibility mode for Newton 2 to run as it should in Windows XP (Service Pack 2) and all is fine when exporting to a NoLimits element. No blue screens, random shutdowns, application crashes, etc. For that reason, maybe we can...
by entropy
September 23rd, 2009, 11:39 am
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by cp-soad entropy: No, only when saving as a NoLimits element. dj-dj: UAC has been off since forever ago, so I don't think that is doing anything. What type of program would you recommend for a hard drive redundancy scan? Does Vista have one built in, or is it third-party? I woul...
by entropy
September 22nd, 2009, 10:13 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

^Wow. Not sure what's going on there, as I've never heard of this kind of problem. I honestly have no idea, since newton doesn't interact directly with any system that could cause a BSOD (although the .Net Framework that it uses certainly does). Does the problem arise when you try to save newt files?
by entropy
September 22nd, 2009, 2:23 am
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by Randomman4 First of all make sure you have the lead out at Zero could solve your problem, I know that my Giga I made has a noticeable twitch in the transition part, but when you ride the actuall ride it is 100% unoticable, but that might be because the curve was at a near 70 de...
by entropy
September 21st, 2009, 6:36 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by Jimmy Yoshi That's more or less the nature of the beast. You have to calculate a normal force to match the radius of the crest. Very true. But newton should handle this for you, IIRC. The problem is that as you go over a hill of constant radius, the normal force is changing. ne...
by entropy
September 21st, 2009, 3:06 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by vampire I'm having a bit of trouble in trying to create a Eurofighter. I used the curved geometry section to create the crest of the lift hill but I can't seem to get a smooth transition when I go to multi-force/single-force zones for the actual drop part. It seems you can't sp...
by entropy
September 21st, 2009, 2:51 pm
 
Forum: No Limits Coaster
Topic: newton2: a first look at the next version
Replies: 270
Views: 40883

Originally posted by TylerE Entrophy... I actually went in and measured the raidus using AHG. At the vertical points it's 7.25m, and at the top it's 6.9m. That's not what I measure using AHG. I get almost 7m at the top, and 6.65m at the vertical (at least the downward part). And that is consistent ...
by entropy
September 21st, 2009, 1:43 pm
 
Forum: Hard Hat Area
Topic: A little teaser...
Replies: 26
Views: 5354

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