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Laptop graphics card

Hi everyone, I'm about to buy a new laptop as my current one from about 2016 is just too slow. My partner let me try the NoLimits 2 demo on this one: https://www.pbtech.co.nz/product/NBKHNB151302B0/HP-Victus-15-fa1302TX-156-FHD-144Hz-RTX-2050-Gamin but the graphics seemed jerky on the Forest Hills t...
by Lobster
November 17th, 2024, 2:59 am
 
Forum: NoLimits Coaster 2
Topic: Laptop graphics card
Replies: 1
Views: 2911

Re: Geauga Lake Big Dipper (original version)

How the heck did you get three trains on the lift at once?!
by Lobster
September 17th, 2018, 9:11 pm
 
Forum: Hard Hat Area
Topic: Geauga Lake Big Dipper (original version)
Replies: 11
Views: 4031

Re: Geauga Lake Big Dipper (original version)

Thanks! And the wobbling is Miller???s fault, not mine ??? on a lot of the parts of the straight sections his centreline isn???t on centre at all but is skewed to one side, and the inconsistency in this is what causes the wobbling and swaying. In an earlier version I did I kept the centreline consis...
by Lobster
September 17th, 2018, 5:21 pm
 
Forum: Hard Hat Area
Topic: Geauga Lake Big Dipper (original version)
Replies: 11
Views: 4031

Re: Geauga Lake Big Dipper (original version)

cool5 wrote:
You will attach a draft today?

Oh yes, sorry, I didn't have time last night. Here it is. Note that I hadn't removed the banking from the double down at this point. Also, the straight sections will be straighter in the final version, as previously mentioned. Let me know what you think :)
by Lobster
September 17th, 2018, 3:49 pm
 
Forum: Hard Hat Area
Topic: Geauga Lake Big Dipper (original version)
Replies: 11
Views: 4031

Re: Geauga Lake Big Dipper (original version)

cool5 wrote:
Can you find a blueprint from the Rye Playland Dragon Coaster?


I haven't looked, but since the park is still open and that is their signature ride, my guess is that they wouldn't let me have a copy of the blueprint anyway.
by Lobster
September 17th, 2018, 3:21 pm
 
Forum: Hard Hat Area
Topic: Geauga Lake Big Dipper (original version)
Replies: 11
Views: 4031

Geauga Lake Big Dipper (original version)

Recently I acquired a 1925 blueprint for this coaster, and of course I set about doing a recreation as soon as I could. I was especially keen to see what the ride was like with its original double dip, which was removed in the early 1990s. I turned the blueprint into an object file and then built th...
by Lobster
September 16th, 2018, 6:06 am
 
Forum: Hard Hat Area
Topic: Geauga Lake Big Dipper (original version)
Replies: 11
Views: 4031

Re: NoLimits 2 High Resolution Satellite Overlay Tutorial

Great tutorial. How would you do the calculations if your ???map??? wasn???t a square? Suppose I have a scan of a rectangular blueprint where the scale is 1 inch = 20 feet and the page dimensions are 23.93 x 52.70 inches. How would I scale this so that NL gives me an overlay of the correct dimension...
by Lobster
August 22nd, 2018, 10:05 pm
 
Forum: NoLimits Coaster 2 Tutorials and Templates
Topic: NoLimits 2 High Resolution Satellite Overlay Tutorial
Replies: 14
Views: 19183

Creating a new track generator

When I was recreating the Riverview Bobs the generators??? lack of precision was incredibly vexing. For example, I discovered that two successive curved sections of 90 degrees did not result in the same length and total angle of curvature than a single arc of 180 degrees, and every single one of my ...
by Lobster
March 7th, 2018, 4:38 pm
 
Forum: No Limits Coaster
Topic: Creating a new track generator
Replies: 2
Views: 2404

Re: NL2 Riverview Bobs

Thanks folks, that's very kind! :D Second, the strict function on the roll nodes actually made the bumpiness worse by increasing the tilt of the track around it. The smoothest result was obtained using a "less is more" approach where I kept the 24 degree banking on the first three roll poi...
by Lobster
January 8th, 2017, 8:10 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

NL2 Riverview Bobs (from blueprints)

For those of you who've been following my thread, my recreation is done! I did it from the blueprints in the back of Gee and Lopez' book, "Laugh your troubles away". It's fast, it's intense, and it's only 64' 9" tall! [url="/track_exchange/detail.asp?tid=21701"]Click here to...
by Lobster
January 6th, 2017, 9:06 pm
 
Forum: Track Advertising
Topic: NL2 Riverview Bobs (from blueprints)
Replies: 1
Views: 1582

Re: NL2 Riverview Bobs

The track is finished, landscaping is done, and it's been uploaded. Hold tight! :D

http://www.coastercrazy.com/exchange/de ... k_id=21701
by Lobster
January 6th, 2017, 8:04 pm
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I discovered I was missing a node in the station and had given one of the others an incorrect value. Correcting those mistakes was the only thing I needed to do to make the roll out work! So once again, Church was right and I was wrong. :D
by Lobster
January 5th, 2017, 5:27 pm
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

Hey everyone and Happy New Year! :D There is good news and bad news with my recreation. The good news is the track is complete! Landscaping for a couple of the dips is the final thing which needs doing. The bad news is the roll out to the lift doesn't work. While I sort that I'm trying to make a mov...
by Lobster
January 4th, 2017, 7:30 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I hope that's the last time I have to play with the TA1 fan turn. I've rebuilt it so many times! I have finally solved the mystery of the entrance banking, and the sequence is as follows: 6 degrees, 12 degrees, 28 degrees, 48 degrees. On the blueprints, Church wrote the banking values inside little ...
by Lobster
November 28th, 2016, 6:41 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

So the high front turnaround (TA2) is now smack in the right place, and the inner fan turn (TA3) is about 9.6 feet instead of 9 feet away from the outer turn of TA1. I reckon that's close enough.

Oh by the way, every time I make a new post I get a point. What are these points for?
by Lobster
November 20th, 2016, 6:36 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I'm going back to the 265 degree fan turn. It's just too hard otherwise. :(
by Lobster
November 15th, 2016, 6:43 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

Finally I've got around to building the two curves in a separate park to get the spacing completely correct. As you can see, the inner horseshoe collides with the outer one. The reason for this is that the width of Church's tracks, including the catwalks, is narrower than NL2's. Given that I have ne...
by Lobster
November 14th, 2016, 4:12 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I'm out of hibernation, but still stuck with the problem of the TA3 exit going through the catwalks of TA1. I think what I'll do tomorrow is test the curves by building them in a separate park where I have greater control over the placing. It may in fact be impossible to build them correctly in the ...
by Lobster
November 10th, 2016, 5:09 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I went back and revised TA3. It now sits perfectly within TA1, with a nine foot space between the track centrelines. This is as marked on the blueprint: an outer turnaround of 39 feet and an inner turnaround of 30 feet. I'm going to see what an extra 0.25 of a degree can do to the positioning, but o...
by Lobster
October 1st, 2016, 6:55 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

pic of your problem spot? P&C used some interesting bents in places, I was fascinated by it when I rode the SCBB Giant Dipper. Like 6 of my rides on it were focused on looking at the structure more than anything. In any case, it might be something elaborate that isn't in your plans. What I assu...
by Lobster
September 22nd, 2016, 3:33 pm
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

The ride is about half built. There is one moment where the train hits the track above...but it's a battle I simply cannot fight any longer. I have wrestled with that turn long enough. I may be able to remove the guilty board, but we'll see. The train crosses the first midcourse at about 18 mph and ...
by Lobster
September 21st, 2016, 8:56 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

"Fixed" turned out to be broken in a different way, and various experiments to solve that proved futile. Back to how it was on Friday night... :(
by Lobster
September 18th, 2016, 6:55 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

It's fixed. Dirty, but fixed. The coaster now has a 262 degree first turn (correct) and a more or less correct everything else. Tomorrow will include the making of three "pieces" and then hopefully I'll be able to put it all together and start raising some height marks and posting some pho...
by Lobster
September 17th, 2016, 8:00 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I have one last idea for the internal fan turn and then I'm calling it quits for the last time and going back to what I have. In brief, the problem is this: The nearest I can get to what the plan actually shows for TA1 is a 262 degree curve. This puts the crossover in roughly the right place. Howeve...
by Lobster
September 16th, 2016, 7:19 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

Re: NL2 Riverview Bobs

I spent four hours tonight trying to solve the puzzle of those stupid curves. In the end I decided it was a fool's errand and I should just get on with what I have already. It's close enough. The plan is to raise up the end of the ride first so I can check it before dealing with the start of the rid...
by Lobster
September 13th, 2016, 7:02 am
 
Forum: Hard Hat Area
Topic: NL2 Riverview Bobs
Replies: 205
Views: 37633

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