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Re: Anyone still have RollerCoaster Rider?

There's this old program called RollerCoaster Rider, which allowed you to see coasters made in RCT1 and RCT2 in 3D. The demo is only available. The full version is still yet to be found, as it's lost, due to the program's website being shut down. Anyone still have it? Have you tried Wayback Machine...
by ExoticLover
June 15th, 2024, 12:55 pm
 
Forum: Roller Coaster Tycoon 1, 2 & 3
Topic: Anyone still have RollerCoaster Rider?
Replies: 3
Views: 11239

Ultimate Ride section is back

Because of my own project over off-topic, and my request to look at Ultimate Ride section to see if I can recover long lost modules, it is now back. So, now that the topic is on front page again, and the possibility of me distributing modules that are no longer available on the web and those that ar...
by ExoticLover
May 28th, 2024, 5:16 am
 
Forum: UR/URCD/URDC Discussion
Topic: Ultimate Ride section is back
Replies: 1
Views: 6093

Re: ModsToTheMax Restoration Project

Ok, new progress. Neon themes as been fixed up, that means it's only a few months away from being completed:

Image
by ExoticLover
May 10th, 2024, 9:59 am
 
Forum: Off Topic Discussion
Topic: ModsToTheMax Restoration Project
Replies: 2
Views: 2237

Re: ModsToTheMax Restoration Project

Looks like Neon Docks is to be done, and I'm done with improving Neon modules: https://media.discordapp.net/attachments/1113112840983826502/1237815929614630922/image.png?ex=663d056b&is=663bb3eb&hm=539e3b36b51fa591ef5d7c29e201a35a6fa161c17f846f53501b7c19d17786b9&=&format=webp&qual...
by ExoticLover
May 8th, 2024, 11:36 am
 
Forum: Off Topic Discussion
Topic: ModsToTheMax Restoration Project
Replies: 2
Views: 2237

ModsToTheMax Restoration Project

Hi, For those who used to know me on ModsToTheMax, yes, I'm still playing the game, but this time, I'm fixing up modules that used to exist. While, I don't have everything yet, and I hope I get everything as in there's only 6-10 modules missing (I don't count judges or rides or files that just repla...
by ExoticLover
May 6th, 2024, 9:37 am
 
Forum: Off Topic Discussion
Topic: ModsToTheMax Restoration Project
Replies: 2
Views: 2237

Re: Ultimate Ride Modeling Projects -

I know I'm probably gravedigging, but I've been trying to get my hands on the mods for Disney Coaster for some time following MTTM's closure. Do you still have them, ExoticLover, and if so, is it possible that I can have a link to download them? (The 4shared links on Princess_G's ultimate ride proj...
by ExoticLover
January 25th, 2021, 8:24 am
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: 3ds Max script creates almost any trackstyle you like

That track Ultra Twister look very familiar to the track mod (same name) that I have right now for Ultimate Ride Disney Coaster. I think someday, I might have use NoLimits just for Spline creation, and use Maya to create UR-style realistic rides. I'm sure there needs to be a plugin of some sort just...
by ExoticLover
December 27th, 2017, 1:18 am
 
Forum: 3D Modeling Discussion
Topic: 3ds Max Track importer plugin
Replies: 27
Views: 13617

Re: Ultimate Ride Modeling Projects -

Well, I just retrieved 99% of mods that ever existed for Ultimate Ride games thanks to Princess_G having those files, and I will be definitely keeping those for people who wants modstothemax mods back. The pictures are the proof (Note, I changed so many icons to actually reflect the mods).: https://...
by ExoticLover
October 27th, 2017, 10:05 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

I found Low Planets mod using Wayback Machine. I also found 16k texture of outerspace, but had to use 8k texture instead of 16k to make URDC work. I am missing like 2 worthwhile environment, and that it. I have a plan to recreate those environment, but better version of them. Seem like URDC keeps cr...
by ExoticLover
October 15th, 2017, 1:59 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

Finished with Infinite and Beyond Env, and finished with Hell Box Env I was working on. Gonna make some few more box env, and I'll be back to the Epcot project. http://i.imgur.com/ocBnwir.png Day of Infinite and Beyond http://i.imgur.com/itkjsxQ.png Night of Infinite and Beyond http://i.imgur.com/yK...
by ExoticLover
October 4th, 2016, 2:15 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

Years ago, I promised Modstothemax that I was gonna make this. That site is gone by now. Oh well.. This is an outer space environment. I call it "Infinity and Beyond". http://i.imgur.com/wC51JOu.png http://i.imgur.com/GhvPvQl.png Forgive the horrid background, I only had a shitty texture t...
by ExoticLover
June 27th, 2016, 11:10 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

I have mapped every part of the shell, and also had to redo the inside part, but it's more accurate now, so no worry. http://i.imgur.com/SEFShYs.png http://i.imgur.com/wdEnjWW.png http://i.imgur.com/web7lqn.png Now, I'm going to work on the rest of the Epcot Ball, and I am going to make several vers...
by ExoticLover
June 24th, 2016, 7:02 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

About 19 percent progress on mapping. God, I hate doing it manually, but no choice. 2193 objects in 11520 objects in shell has been mapped. 21 days will be needed to finish.

Image
by ExoticLover
April 3rd, 2016, 9:41 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

Some progress picture Take a look at how nice and uniform it is right now http://i.imgur.com/q3bl5v9.png X Y = X^2*3 Total Percentage 12 432 11520 3.75% As you can see, the progress is about 3.75% How do I know? Draw a triangle. Now, draw 3 triangle below the first triangle with equal length and lin...
by ExoticLover
March 30th, 2016, 10:08 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

I think I have found a solution. Problem: I have to transfer the UVs 1-by-1, and ignore the problematic objects. I will UV map the problematic objects later on. There are 11520 objects in just the shell of the Epcot Ball which are the "triangles" of the Epcot Ball". Solution: Only sol...
by ExoticLover
March 30th, 2016, 1:28 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

Well, there isn't a problem exporting to .obj. Here's my problem at the moment, I have to convert to .z3d to be able to export it for Ultimate Ride games. I know how to do that, but the problem is that I keep running into geometry problems. So, my option is now to make this mod NoLimit exclusive eve...
by ExoticLover
March 29th, 2016, 8:24 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Re: Ultimate Ride Modeling Projects -

Maybe are you trying to create an iconic "EPCOT" building or a sphere for the dark ride? Looks pretty large! :) It's going to be a prop model. The Epcot ball will be made with the original building as well as other buildings such as towers, 3 same supports like the URDC model, and so on. ...
by ExoticLover
March 26th, 2016, 10:11 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

Ultimate Ride Modeling Projects -

I know no one actually plays Ultimate Ride games anymore, but I am doing this for myself, and while I say these are intended for Ultimate Ride, they can be available for NoLimits unless they have a polygon limits. As far as I'm concerned, Ultimate Ride games doesn't have issues with models over 90k ...
by ExoticLover
March 18th, 2016, 11:57 pm
 
Forum: 3D Modeling Discussion
Topic: Ultimate Ride Modeling Projects -
Replies: 21
Views: 11871

I have not been into here for such a long time.

Allow me to introduce myself. I am a former Modstothemax member, and I have made mods for Ultimate Ride Coaster Deluxe, but I am now moving on to Ultimate Ride Disney Coaster. I know that there is stimulators like Roller Coaster Tycoon, and NoLimits, but I like modding Ultimate Ride games as I enjoy...
by ExoticLover
January 15th, 2016, 4:12 pm
 
Forum: Introductions
Topic: I have not been into here for such a long time.
Replies: 4
Views: 2946

I would provide a video instead of the actual files of the whole ride. Why would I ever put on a deal on such a old stimulator that no one uses anymore except a few members on the modstothemax (The site appears to be overall dead). Tried NoLimits in the past, not interested. I am pretty content with...
by ExoticLover
November 25th, 2011, 1:06 pm
 
Forum: Hard Hat Area
Topic: Moon Adventure in Ultimate Ride
Replies: 2
Views: 931

Moon Adventure in Ultimate Ride

There's no displacement map or normal map for Ultimate Ride, so I winded up generating a polygonal terrain with additional displacement deformation using procedural texture in order to create the lunar model. Here's my current model, I am going to split the model in many 10k models in order to put i...
by ExoticLover
November 24th, 2011, 10:54 pm
 
Forum: Hard Hat Area
Topic: Moon Adventure in Ultimate Ride
Replies: 2
Views: 931

Offering trees/plant for use into NoLimits

I hardly play Ultimate Ride these day and lacking in motivation to use NoLimits. So, I ended up into offering those trees for conversion into NoLimits. They're in .mx format which should work for zmodeler and you can export them into .3ds. Basic info on the trees/plant mod Polycount Info- Min:somewh...
by ExoticLover
November 20th, 2011, 5:32 pm
 
Forum: No Limits Coaster
Topic: Offering trees/plant for use into NoLimits
Replies: 2
Views: 1324

Yes, I am the same person.
by ExoticLover
November 19th, 2011, 8:30 pm
 
Forum: Introductions
Topic: Not a NL user here, but hi here.
Replies: 5
Views: 1541

Not a NL user here, but hi here.

Only introduction I got is that I am a roller coaster fan and am content with what I got.
by ExoticLover
November 19th, 2011, 2:19 pm
 
Forum: Introductions
Topic: Not a NL user here, but hi here.
Replies: 5
Views: 1541

Creating 3d supports for the game

As someone who still enjoys the Ultimate Ride Coaster Deluxe game and understands how to mod everything from environment to theme. I'd like to create 3d support, but it appears that the only way I would create custom 3D support is to use cylinder and retopologize it in order to mix edges and create ...
by ExoticLover
November 19th, 2011, 2:01 pm
 
Forum: 3D Modeling Discussion
Topic: Creating 3d supports for the game
Replies: 0
Views: 1169


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