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SkyArrow's NL2 project thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 2nd, 2015, 9:37 pm

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You should make this ride for your park.

wierd ride.jpg

Post February 3rd, 2015, 12:35 am
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why dont you make it cool5?
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Post February 3rd, 2015, 12:39 am

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I am already making it.

wheel car.jpg

Post February 3rd, 2015, 6:30 am

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Thanks, I wanted to see that "weird" track at your park! :)
-- I was happy to be with NL1. --

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"500" perhaps by the end of this year.
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Post February 3rd, 2015, 10:36 am
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cool cool5

Post February 3rd, 2015, 11:03 am

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coolio cool5

Post February 3rd, 2015, 12:53 pm
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alright lets not copy me.

Post February 3rd, 2015, 1:13 pm

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Time for a distraction from derailment, and something less cool5 reminiscent:
screenshot-2015-02-03-14-02-50.png
Speaking of derailment...

screenshot-2015-02-03-14-01-58.png
Workin on a bridge.

screenshot-2015-02-03-14-02-21.png
Full Throttle and Goliath inspiration. The supports are just placeholder and a color scheme test, and still working on the terrain.

Tentatively called Fire Road. There is at least one element I want to keep secret until POV/release. Is it me or do screens uploaded as attachments come out in lesser quality than the usual way of uploading to imgur?

Post February 3rd, 2015, 2:14 pm
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^ Attachments should actually be better quality than imgur.
It's the smaller screenshot that the site auto formats it to for better viewing is what kills the quality.
If you click on the pictures though it makes them their full size and full quality.

Post February 4th, 2015, 8:35 am

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holy cr*p looks great

Post February 4th, 2015, 2:28 pm
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.....what's going on in that first pic?
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Post February 5th, 2015, 9:27 am

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^
Something similar to Expedition Everest.

Also, if anyone is in the mood to test something:

PiOctane.nl2park
(169.8 KiB) Downloaded 452 times


It's just the Infinity (Insane Octane) and the giga coaster (Pi).

NOTE: they're not going in the same park. It's just for convenience purposes.

Post February 5th, 2015, 9:51 am

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I found these tunnel test fails on octane.

tunnel test.jpg


tunnel test 2.jpg

Post February 5th, 2015, 9:56 am

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:lol: Death coaster for the time being.
Stuff like clearance issues that slipped under the radar are probably easy enough to fix.

Post February 5th, 2015, 8:46 pm
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Yay, attaching NL2 files in the forums works now!

Post February 5th, 2015, 8:48 pm

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TTD03 wrote:
Yay, attaching NL2 files in the forums works now!

Ideally I would like it to work in PM's too.

Post February 5th, 2015, 8:48 pm
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^ That can be fixed.

Post February 5th, 2015, 8:56 pm

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Can Nl2 packages be sent in PMs and the forums?

Post February 5th, 2015, 9:00 pm
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Yes,
As of now, .nl2park and .nl2pkg files can be attached in forum posts and sent in PM's.
Let me or Oscar know if you have any issues with it.

Post February 9th, 2015, 9:20 pm

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screenshot-2015-02-09-22-05-29.png

Pi's homestretch interacts with an LIM launch coaster called Divide by Zero. Kinda tracing over the NL1 imported wireframe but not 100% exactly.
screenshot-2015-02-09-22-04-28.png

Look what I added to the kiddie park, a Butterfly coaster that I downloaded from Steam. Also, I changed my mind about the maze being the only way to the kiddie area. It won't be. The hedgemaze is now its own separate attraction, and there are sometimes races where people have to try to be the first to cross the maze.
screenshot-2015-02-09-22-01-44.png

I renamed the Sky Coaster to 'Focault's Pendulum' while the Butterfly shall be called 'Oscillator.'
screenshot-2015-02-09-22-04-47.png

Decided to move Cutie Pi closer to the kiddie play area.

Post February 11th, 2015, 7:45 am

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awesome it looks great man it feels like something cool5 would build

Post February 11th, 2015, 9:45 am

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Decided to do some more moving around of rides so I could do this:
screenshot-2015-02-11-10-13-55.png

The drop tower is the Y axis, and the two shuttle train rides are the Z and X axes, roughly corresponding to the NL2 coordinate grid. Where they all meet shall be just in front of the park entrance.

Post February 11th, 2015, 10:01 am

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is there a set release date yet?

Post February 11th, 2015, 10:08 am

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I usually don't set release dates for non-contest projects of mine ('when it's done' is the best answer I will have) but I'm going to try to release the Math theme park on March 14th (pi day) and from the looks of things I might finish early, and if I come up with any more ideas after that, I can post a revision.

Post February 11th, 2015, 10:37 am

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SkyArrow wrote:
I usually don't set release dates for non-contest projects of mine ('when it's done' is the best answer I will have) but I'm going to try to release the Math theme park on March 14th (pi day) and from the looks of things I might finish early, and if I come up with any more ideas after that, I can post a revision.

Make sure to release it at 9:26, since it's 2015!

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