This ride is my first using tunnels (in sketchup). I made the track in Newton 2 on Thursday and I've been adding other 3d objects since. Here's some screens.
Can a mod moved this to the Hard Hat Area forum? I just realized I posted in the wrong one.
Last edited by Tetsu on March 19th, 2011, 6:23 pm, edited 1 time in total.
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Tunnels are way too long if you ask me...first they get boring because it's the same thing happening for a while, and there are no reference points to show speed, and second it'd be crazy expensive.
I don't always build with real world cost in mind...
You do have a sense of speed because of the texture inside the tunnel. You've also got a sense of direction because of the twisting in the octagonal tunnel. There's only one tunnel that's somewhat long. It may be around 1/8 of a mile...but at around 70mph, it doesn't last long.
This is the first time my computer (a core i7) has ever had to 'try' to get something done...process a massive 3d object. It's actually working on all 8 cores for once. I will have more screens shortly.
Sorry to those of you who have slower computers; I will make a youtube video so you don't have to put up with 3 fps.
When running this track/3ds, my computer ranges between 18-80 fps depending on if the majority of the 3d object is in view or not. I imagine this may double once I remove the 3ds track rails and the little sketchup lady that is centered at (0,0,0).
I could change it to a rectangular tunnel, in which case, the track would rotate relative to the tunnel. I was considering re-doing the tunnel/landscape and all the work that goes along with it, but I just don't really have the time, and, considering that the track is slightly pumpy, and this is my first tunnel-intersecting-terrain coaster, I will just leave it as is. I'm just learning this as I go, and my next will be better.
A side note: The sketchup lady has more textures than the rest of the file...
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