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Track Tennis 2014 for NoLimits 2!

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Post July 29th, 2014, 6:53 pm

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nice! thanks!
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Post July 30th, 2014, 11:40 am

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ok I'm done, I have added a 0G double roll bringing the inversion count to 3.

http://www.coastercrazy.com/scrapyard/detail.php?scrap_id=53
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Post July 30th, 2014, 3:39 pm
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Approved.
Plantoris made a nice point to me, everyone should upload their future additions to the scrapyard like he did.

If you don't know how to get to the scrapyard, here is a link.
http://www.coastercrazy.com/scrapyard/

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You can get to the scrapyard by hovering over the Exchange tab with your mouse and clicking "Browse the Scrapyard"

^ Thanks Eveariel

Post July 30th, 2014, 6:42 pm

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WIP

Post July 30th, 2014, 7:37 pm

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Added an element I thought of on the spot. It's a dive loop and then an inclined loop that goes through the dive loop. I'm calling it a Dive Knot for now, but I'm not set on that name so if anyone else any ideas I'm all ears lol

http://www.coastercrazy.com/scrapyard/d ... crap_id=54

Edit: Also TTD, you can get to the scrapyard by hovering over the Exchange tab and clicking "Browse the Scrapyard"

Edit 2: Image
Last edited by Eveariel on July 31st, 2014, 10:16 am, edited 1 time in total.

Post July 30th, 2014, 7:55 pm
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Approved.
New Addition, make sure the train makes it through your element after you add it, because if it doesn't make it through your element, then everyone after you, will have done work for nothing.

Also, you are allowed to change the launch speed and add trims if you need to make the ride not have red G's, but please do not use this privilege irresponsibly.

Post July 30th, 2014, 7:57 pm

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I don't know if that was directed at me or not, but it does make it through the dive knot

Edit: Though I guess it wouldn't have been approved if it was directed at me
Last edited by Eveariel on July 30th, 2014, 7:58 pm, edited 1 time in total.

Post July 30th, 2014, 7:58 pm
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Eveariel wrote:
I don't know if that was directed at me or not, but it does make it through the dive knot

Nope. not you specifically, I tested it anyways :D
Just for future reference.
Eveariel wrote:
Edit: Also TTD, you can get to the scrapyard by hovering over the Exchange tab and clicking "Browse the Scrapyard"

Yep, was fully aware, just some people might not be so I figured :P might as well put a direct link.

Post July 30th, 2014, 10:05 pm

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Oops. I misread it, sorry haha

Post July 30th, 2014, 10:10 pm
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Eveariel wrote:
Oops. I misread it, sorry haha

Np.

Post July 31st, 2014, 2:44 am
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TTD03 wrote:
Approved.
Also, you are allowed to change the launch speed and add trims if you need to make the ride not have red G's, but please do not use this privilege irresponsibly.


So if I designed a loop that specifically had hang time someone else is allowed to change the speed of the ride because they're inept at designing something that works?

Also this "dive know" sounds suspiciously like two elements according to the ruleset. But it's approved so whatever.
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Post July 31st, 2014, 4:04 am

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Also this "dive know" sounds suspiciously like two elements according to the ruleset. But it's approved so whatever.


Well a batwing would work, wouldn't it? It's different than interlocking corkscrews. The "Dive Knot" is one element.

Post July 31st, 2014, 4:23 am
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Eveariel wrote:
Also this "dive know" sounds suspiciously like two elements according to the ruleset. But it's approved so whatever.


Well a batwing would work, wouldn't it? It's different than interlocking corkscrews. The "Dive Knot" is one element.


Going on the basis that interlocking corkscrews are 3 separate elements as per the ruleset. A batwing is a single recognised element. You have two seperate recognised elements interlocked together - to make an extreme example what is to stop you from adding another dive loop through the incline loop into a cobra roll that interlocked that etc etc. and just going. Oh its one element called a Spaghetti.

Anyways like I said its been approved and the rules aren't being treated as concrete anyway so personally I'm not losing sleep over it. It was more of a query than an accusations so I hope you're not taking it personally. There's no need to get pedantic over a typo though.
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Post July 31st, 2014, 4:33 am

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No need to get pedantic over a rule

Post July 31st, 2014, 5:00 am
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Pedantic = "overly concerned with minute details or formalisms, especially in teaching."

Rule that entire game is based on = a pretty major detail.
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Post July 31st, 2014, 5:10 am

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1/4 letters in the word Knot = pretty major detail

just being fair friendo

Post July 31st, 2014, 7:20 am

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I love when people fire back with silly arguments that don't make a ton of sense just so they get the last word in. It amuses me. *grabs popcorn*

Also, more importantly, I don't have NL access right now, soooo I suggest each person uploads a picture of what they did. That way I can enjoy the game without having to inspect each file revision.

Post July 31st, 2014, 8:33 am

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dcs221 wrote:
I love when people fire back with silly arguments that don't make a ton of sense just so they get the last word in. It amuses me. *grabs popcorn*


:)

Also is someone gonna go?

Post July 31st, 2014, 9:24 am
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Yea, I am not totally concrete with the rules and I approve it as I see fit. I considered the Knot to be one element so I approved it.
But Interlocking corkscrews are difference because they are technically considered 2 different elements that could be separated, while the knot could not.

Also, why hasn't anyone gone?

Post July 31st, 2014, 10:56 am

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TTD03 wrote:
Also, why hasn't anyone gone?


No rules against the host going :P

Post July 31st, 2014, 11:55 am

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can we take multiple turns?
Plantoris

Post July 31st, 2014, 6:53 pm
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Can i go next?

Post July 31st, 2014, 7:06 pm
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Eveariel wrote:
TTD03 wrote:
Also, why hasn't anyone gone?


No rules against the host going :P

The issue is that the host can't build for his life :P
plantoris wrote:
can we take multiple turns?

Yes, but you must wait for 3 people to go after you before you can go again.
afro85 wrote:
Can i go next?

Sure.

Post August 1st, 2014, 5:53 am
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Sorry for the delay... adding my element right now!

Post August 1st, 2014, 6:47 am
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I call my element S-climb into inclined dive loop! (I hope everyone else come up with some crazy name for their elements)
http://www.coastercrazy.com/scrapyard/d ... crap_id=55

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I added a small brake at the end of the element just to be rideable in the sim. remember to remove it before you continue building!!!

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