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Uuuu...NL glitch

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Post September 14th, 2010, 1:47 pm

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Now that we have access to the full construction kit, i've been tinkering around with lift speeds, especially drop machine lift types. You know, they inch you forward for 3-4 seconds then drop you? Well, I tried doing that with my lift, but for some reason...CK has other things in mind, it ROUNDS the numbers up or down! So, if I type in ".5" km (which would be almost a perfect speed for the "holding brake") it rounds it to 1; .4, down to 0!

I thought it was supposed to be a custom power tweaker!

So I looked at Black Halo's speed on it's holding brake, it's like 0.06etc., and I looked at the track through CK, and it was set at 0! How? I set mine to 0, and it is 0 in the editor! Yet for BH, it's 0.06 in the editor when it's set at zero in CK? Did Wingover mod it or something?

HELP, I want to create the perfect speed for the holding brake. I thought I could do it with CK, but I guess I could not.

P.S. the glitch is...odd. Because it won't budge from 0 in the editor, the second the train inches from the brakes ONTO the lift section, it like...SHOOTS OUT, and crashes...I don't get it!
Last edited by Tidus on September 14th, 2010, 1:55 pm, edited 1 time in total.
"Don't be a disability"... yep, still keeping that. :P

Post September 14th, 2010, 5:49 pm
Dirk_Ermen User avatar
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Powertweaker never functioned properly. It always had some glitches.

But looking at what you said about the holding brake speed:
From what I know you can also do (really) low speeds in the NL Editor. No need for using the Powertweaker for that stuff. Powertweaker is useful for negative speeds/acceleration or extremely high speeds/acceleration. [:)]
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