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Valley View

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 23rd, 2005, 10:22 am

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Originally posted by hyyyper

is said realsitic, the max is 180deg, but the max.angle of a lift hill is about 45 deg


Plus there is a ride in existance with a lift of 180 degrees. The only thing that plays into your decision is track type and train length. Thats it.

Post May 23rd, 2005, 12:06 pm
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wich ride is that?
remeber that 180 is backwards inverted

Post May 23rd, 2005, 2:20 pm

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Originally posted by Princess_G

Are there any other hotkeys that will be useful to know when building a coaster?

There are quite a few of them actually. Just right click on the map (in any other view than 3D), and it will give you a list of things you can do. You'll see the hotkeys to the right of each option.

Post May 23rd, 2005, 3:58 pm

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hey Princess G would you find that game easy enough for a 13 year old to play ? cause i may consider about getting it ?

Post May 23rd, 2005, 4:14 pm
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depens on what u're used to, i got the game when i was thriteen, just read the manual and ask some advise from some of the memb here, and you'll end up fine.
Look at me, i only started smoothing since i knew the site, about a year ago and before that, i made some coasters, mostly insmooth but with a nice layout and stuff

Post May 23rd, 2005, 4:14 pm

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^^ Im 14 and i play it. [:D]

Post May 23rd, 2005, 6:30 pm

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Well I am 31 and I love it. But like they mentioned it depends on what you're used to. What's odd for me is that I am used to the Ultimate Ride Series and I am considered to be one of the best builders for those games, and yet I took to NL so easily. The two are different beasts entirely. [;)]

Post May 23rd, 2005, 7:00 pm

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o ok kool ! well actully im 12

Post May 23rd, 2005, 7:13 pm

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Originally posted by hyyyper

wich ride is that?
remeber that 180 is backwards inverted


SkyWheel at Skyline Park. The lift takes you from sitting in the station to up vertically then over to right around 180 it seems then lets you go.

http://www.rcdb.com/ig2773.htm?picture=19
That is where the lift stops.

Heres the whole thing:
http://www.rcdb.com/ig2773.htm?picture=26

Post May 24th, 2005, 4:07 am
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ok, but did you every see that on a intamin hyper?, if that's what PrinsesG is trying to accomplish, a realistic intamin hyper?

Post May 24th, 2005, 7:18 am
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No, but you said that 25-30 was average (which its not really) and that 45 was the max - Real is just proving you wrong. If you said that at the time the most realistic angle for an Intamin hyper is 45 degrees you would of been fine.

Post May 24th, 2005, 11:48 am
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25-30 is the average for a normal coaster, 45 for intamin hyper's, and 45-180 for extraordinary coasters like skywheel and tyhpoon

Post May 24th, 2005, 2:24 pm

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Balders lift is close to 45.

Post May 24th, 2005, 2:58 pm

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Hi Princess G Any more screenies?

Post May 24th, 2005, 3:17 pm
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i didn't said it was applied to all coasters, i put up the common used

Post May 24th, 2005, 4:03 pm

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well if your coaster turns out good since your new i problay will start looking into it more ! SWWEEEEEEEEEEEEEEEEEEEET

Post May 27th, 2005, 1:47 am

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New screenies:

Track edited once again; I had to move the entire track over some because I was running out of room. That plus it wasn't going to the way I layed it out on paper so alot of reworking had to be done. Here's two new screenies of the re-edited version:

Image

Image

I'm finding so many features to this game I love that URDC is lacking, it's so cool. Plus it's very detailed and tailor-made for my style of building and theming. I must say I am truly enjoying building this coaster.[:D]

EDIT: The next set of screenies I post will have much more track and maybe even some terraforming in it. I'll keep you posted.[;)]

Post May 27th, 2005, 3:47 am
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is it me or is the helix hitting the station?
and do u hav any idea what kind of supports you'll be using...

Post May 27th, 2005, 4:16 am

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No, it's not hitting the station, I made sure of that. And as for the supports, I'm thinking a combination of the box and tube styles. I think those would be best for this coaster.

Post May 27th, 2005, 6:19 am
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k, sounds good, how about the tunneling and terrain interaction?

Post May 27th, 2005, 7:19 am

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Now you're talking the fun stuff. I'm planning to have at least one tunnel (maybe two, not sure yet) and definitely there will be a terraformed landscape and a variety of trees/plants. That's the best part of NL, in URDC it takes several different props (mountains, rocks, hills) in order to terraform properly. I wish you could see my coaster called The Iron Maiden that I made for URDC, it uses a total of 2,369 props/sound effects plus there's a section that goes underground so to speak. I needed that many in order to achieve the level of realism I was going for and that bad boy took well over a month to finish. There's a saying in the UR community for builders like me - "propaholic", LOL. Most of my coasters are highly themed like that.

Post May 27th, 2005, 8:07 am
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getting to sound nicer by every post u make...
how about 3ds work?

Post May 27th, 2005, 7:14 pm

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What other 3DS props are there? I might be missing something.

Post May 28th, 2005, 1:15 am
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you can make your own, that's a nice thing from NL, you'll need tia's object creater btw, and if i'm not mistaken you've already got the link to coastercandy.com, wich also has a lot of 3ds, wich you dont have to make yourself then....

Post May 28th, 2005, 6:38 am

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Hmm, maybe on my next coaster. Or I just might use the stuff at Coaster Candy. I want to concentrate on mastering the game before I start to mod it.

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