Board index Roller Coaster Games No Limits Coaster Vertical Spirals

Vertical Spirals

Discuss anything involving No Limits Coaster Simulation.

Post April 4th, 2006, 2:31 pm

Posts: 149
Points on hand: 2,365.00 Points
Location: Cleveland, OH, USA
Offline
Sorry for bothering all of you again, but I have another question... how do you create vertical spirals with AHG? (Like the ones on Wicked Twister)

I figured out that the track can't be completely vertical, and so I used 89 degrees with a black track color. The total rotation of the track that I put in to the AHG was almost 900 degrees. However, the output only rotated 180 degrees, very very slowly, before going really wacky and banking all over the place along the heartline at the top.

So, what am I doing wrong this time? How can I get an 89 degree vertical spiral through AHG with the proper rotation?
Last edited by Mai of the Fire on April 4th, 2006, 2:33 pm, edited 1 time in total.

Post April 4th, 2006, 2:34 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Offline
you can make a 90*, just turn rel roll on
Image

Post April 4th, 2006, 2:36 pm

Posts: 149
Points on hand: 2,365.00 Points
Location: Cleveland, OH, USA
Offline
^Yes, that works when it's not being heartlined. But the heartline generator REALLY messes vertical track up, turning it into a gigantic knot.

Post April 4th, 2006, 3:06 pm
Brtnboarder495 Premium Member
Premium Member

Posts: 2511
Points on hand: 5,372.00 Points
Offline
This is just a guess, but what if you made the "vertical spikes" at an 89????????? angle, would that work since it's not technically truly vertical? Also, no one would really notice that one degree difference [;)]

Post April 4th, 2006, 3:09 pm

Posts: 149
Points on hand: 2,365.00 Points
Location: Cleveland, OH, USA
Offline
I did use 89. That's what created the results that I mentioned in the opening post.

Post April 4th, 2006, 3:19 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom
Offline
Well, since the AHG won't bank vertical track with black spines (or close to vertical) I find the best thing to do is to save the vertical spike (starting from flat) as an element, rotate it 90* in the purg so the vertical spike is now horizontal, AHG it as usual, rotate it back to 90*, and fix the banking by hand. After the transition, most of the banking should be 90 or -90. That's what I did on Whiplash, but there might be an easier way.

Post April 4th, 2006, 3:32 pm

Posts: 149
Points on hand: 2,365.00 Points
Location: Cleveland, OH, USA
Offline
^Where can I get that program? After a forum/google search, all I could find were a lot of tutorials. Where can I download it?

Post April 4th, 2006, 3:48 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom
Offline
There's a download link near the bottom of this article.
http://www.coastersims.com/norestraint.asp?action=viewarticle&articleid=95&page=1

Post April 4th, 2006, 3:59 pm

Posts: 149
Points on hand: 2,365.00 Points
Location: Cleveland, OH, USA
Offline
Okay. Thank you for your help (again), Wing-Over.

Post April 4th, 2006, 4:11 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom
Offline
PM me if you need any more help with the tools and stuff. [;)]

Sponsors
Did you know? Active community members enjoy an ad-free experience! Learn how ›
  • Rate 80%+ of your downloaded tracks (min 40 downloads)
  • Post at least 10 forum topics or replies in the last 90 days
  • Upload a track in the last 90 days
  • Earn 50,000+ points with a 10+ year account
  • Or become a Premium member

Return to No Limits Coaster