So, after 5 long years, I??????m finally back to NL, and here is my return project, Omega. Themed around overgrown Greek ruins and ancient underground caves, Omega is a fast paced Intamin Mega coaster based on the old school megas Goliath (Walibi Holland) and Expedition Geforce, featuring 3 high G helixes, 3 highly banked turns, and of course plenty of airtime, all twisting around treetops, caves and terrain.
Tech:
- This track is 100% clearance tested using the tunnel maker. It only fails the default NL #8805; 1.6 tunnel test below the track (Where riders cannot reach) because the tunnels have unnecessary space there and because the NL tunnels don??????t take into account banking or pitch properly.
- All G forces are within +4.1 (+4.5 spike) and -1.0 (-1.2 spike) vertical, and ??????0.7 (0.9 spike) lateral. (Note: Varies with FPS)
Special Thanks to:
- SupraSix, Jakizle, Metazoanhaddock: Testing.
- Everyone who contributed with thoughts and suggestions in the construction topic.
Notes:
- Be sure to ride in Omega.env, this is very important for the lighting and the coaster looks terrible without it.
- This was designed to be a realistic Intamin Mega coaster, NOT a mega-lite. Please consider shaping, layout, etc. as such.
- Requires NoLimits #8805; 1.6, the NoLimits Track Packager, and 18mb (!) of hard disk space.
- WARNING: High 3ds content. If you need to turn down settings, I highly recommend leaving scenery and reflections on, they??????re quite important to the ride. I would suggest simply using a lower resolution.
Well, it??????s great to be back, and I hope you enjoy what is hopefully the first of many creations of my return.
WingOver
Realism is at its top.. besides the islands
Uniqueness is not too shabby
Rider Value - I would have ridden this for the price (whatever it is)
Adrenaline is pretty high for a medium long ride