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3dMAX - Batman La Fuga!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 1st, 2005, 11:11 am

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Did'nt know if i could place it here.. but here goes.. place replace it if its not on the right place..
Thomas does 3dmaxing! and will make a coaster.. so no NL coasters for me in the coming time.. only updates of this monsteres project!
I will rebuild Batman (la fuga, the ride whatever) eeh the batman :P

i got some renders:
[image]http://www.djtommyproductions.nl/models/3dmax/batman/Batman1.jpg[/image]
first drop - looping - zero-g

[image]http://www.djtommyproductions.nl/models/3dmax/batman/Batman2.jpg[/image]
Layout (kan afwijken)

[image]http://www.djtommyproductions.nl/models/3dmax/batman/Batman3.jpg[/image]
The first finished element is the flatspin..

[image]http://www.djtommyproductions.nl/models/3dmax/batman/ties.jpg[/image]
example of how it looks WITH the ties :P

please keep updated on my website.. www.djtommyproductions.nl << DUTCH!
Last edited by DJ tommy on March 1st, 2005, 11:36 am, edited 1 time in total.

Post March 1st, 2005, 11:29 am

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------------
Last edited by DjJavixxxxx on September 9th, 2014, 10:06 am, edited 1 time in total.

Post March 1st, 2005, 11:33 am

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Originally posted by DjJavixxxxx

Erm, Batman THE RIDE better, no "LA RIDE" lol

Well it's not a recreation of a excisting Batman coaster.. so i used both names :P
its a Batman coaster ok?????????? [:p]

Post March 1st, 2005, 1:52 pm

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------------
Last edited by DjJavixxxxx on September 9th, 2014, 10:06 am, edited 1 time in total.

Post March 1st, 2005, 4:31 pm

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Ties test... looking if the ties connect correctly to the track..
don't mind the bumps in the track.. i noticed them myself
Image
Image
looks great!

Post March 1st, 2005, 6:14 pm

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why not just create it in NL and add some killer theming to it?

Post March 1st, 2005, 6:16 pm

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Did someone get a little tutorial from Keith McVeen?? ;)

Post March 1st, 2005, 6:49 pm

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Originally posted by Real

Did someone get a little tutorial from Keith McVeen?? ;)
Nope! only used his tutorial.. but done most of the stuff myself :)

Post March 2nd, 2005, 4:50 am

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Free from school due to the snowfall.. so on with the project!

Renders:
Image
Image
Image
Image
Image
Image
Image

The thikness of the poles are not 100% correct.. they will be changed..

Post March 2nd, 2005, 6:02 pm

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There.. the supports of the lifthill are done.. they look good enough to me..
ImageImage
Image
ImageImage

Also changed the backbones..
From:
Image
To:
Image

For more screens look @ my site

Post March 2nd, 2005, 6:11 pm
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Really looks quite nice, even more suprising the pace in which you are working at. Too bad tis not rideable.

Post March 14th, 2005, 7:05 pm

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Image

And for the ones how just only want detail i got a big (6400 x 4800) picture of the coaster..

http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman80.jpg

Post March 14th, 2005, 7:36 pm
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hmmm... i miss something important, Footers and trains [:D]

Post March 14th, 2005, 11:07 pm
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Lol, that would help! Looks really impressive, to bad you didnt make it in NL format.

Post March 15th, 2005, 6:41 am
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hey tommy, what about when your done save as 3ds and load it into NL, let's see the fps [:D]

Post March 15th, 2005, 6:59 am

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Originally posted by Dirk_Ermen

hmmm... i miss something important, Footers and trains [:D]


Footers will be installed after the supports are done.. (otherwise when i make a change i need to replace all footers.

and the trains are in progress.. check my site for more pics..

Post March 15th, 2005, 7:36 pm

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You know if you have bought the CK you can just export an NL track to 3ds.

Anyways, can you render an onride animation for us? Or convert it to 3ds and upload it somewhere? It looks great.

Post March 16th, 2005, 2:32 am

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Originally posted by coasteragent99

You know if you have bought the CK you can just export an NL track to 3ds.


I know.. but it would'nt be the same.. i then could probably better build the whole thing in NL.. but i wanted a new challenge so everything is build inside 3d max..
Anyways, can you render an onride animation for us? Or convert it to 3ds and upload it somewhere? It looks great.


i will.. when its done :)

Post March 17th, 2005, 12:30 am
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semi off topic, but if you people have Maya, you should go and get some of Pixars plug ins. Thier stuff only starts at 1,000+[lol]

Post September 7th, 2005, 9:57 am

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We gone a little ferther...

[image]http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman87.jpg[/image]

[image]http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman88.jpg[/image]

[image]http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman89.jpg[/image]

[image]http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman91.jpg[/image]

[image]http://www.djtommyproductions.nl/models/3dmax/batman/images/Batman90.jpg[/image]

Post September 7th, 2005, 11:08 am
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WOW just a quickee the vids on your site crashed my wmp and my quiktime

Post September 7th, 2005, 12:16 pm
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looking good, are we about to see more of your productions in the future?

Post September 7th, 2005, 4:20 pm

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how many polys are we talking about it that?

Post September 7th, 2005, 4:43 pm

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Originally posted by Coaster indavidual

how many polys are we talking about it that?


to much :P :P

Post September 7th, 2005, 5:02 pm
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what's missing:

footers!
trains?
station building
flanges

[:o)][:D]

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