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Aventador Revisit

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Post July 2nd, 2017, 7:31 pm
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When I was trying to come up with which ride I wanted to do a "No Limits 2 Edition" I came to the conclusion that there were no other NL1 rides I made that were worthy of a touch-up and hours of 3D work. It then dawned on me that my first No Limits 2 Coaster didn't get the Station and Queue treatment that so many others did. So this is my first revisit to a NL2 ride applying my new building skills and 3D modeling with my obsessive attention to small details. I'm also taking this opportunity to edit Aventador from the Stengel Dive and onwards. I didn't like my old 2nd half of the layout much at all and figured it needed to be scrapped. I still consider this a revisit instead of a re-do because I didn't scrap everything.

If I revisited say...Carrion it would be a re-do because there's nothing good about that one.

So here we go. Let's check out Aventador, The Revisit!


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Last edited by Goku1910 on October 29th, 2017, 10:52 pm, edited 1 time in total.

Post October 26th, 2017, 8:38 pm
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I typically don't like to double post but I posted a large update to Facebook.com/greenbulletproductions but what I really came here for was to show you this:

https://imgur.com/a/l3cNo

This album contains screenshots of Aventador's nearly completed 3D object collection.

EDIT: New link, the other is broken! https://imgur.com/a/4hE24
Last edited by Goku1910 on October 30th, 2017, 10:34 pm, edited 1 time in total.

Post October 27th, 2017, 1:33 am
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3DS look excellent! My only comment of improvement would be to create a bit more of sturdy support structure for the path over the water splashdown. Perhaps thicker columns or more of a lattice structure would work.
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Post October 27th, 2017, 8:25 am
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Theming and atmosphere you've set up and put into the area looks fantastic! I like the curved path over the splashdown
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Post October 27th, 2017, 12:07 pm

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In the station, I think there is to much space between the station entrance and the boarding aisles. Maybe you could add a maze queue, possibly including a front row queue?

Post October 29th, 2017, 7:52 pm
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skyscraper wrote:
In the station, I think there is to much space between the station entrance and the boarding aisles. Maybe you could add a maze queue, possibly including a front row queue?


I plan to do this for the first row at least. The ride and model is complete for the most part but these rails should only take a few minutes.

mkingy wrote:
3DS look excellent! My only comment of improvement would be to create a bit more of sturdy support structure for the path over the water splashdown. Perhaps thicker columns or more of a lattice structure would work.


I wanted to, but the rails on the side of the path limited my ability to do this. I decided to just stick with it. In a later revision I may edit this.

Edit: I found a way to make it work but it takes a lot of line drawing to make wider beams.
In the image below all the vertical beams have been replaced but the arches are in progress. Whether they go to the water or not I'm still undecided on. The front arch has not been started.
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Post October 30th, 2017, 10:09 pm
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Coasterkidmwm wrote:
Theming and atmosphere you've set up and put into the area looks fantastic! I like the curved path over the splashdown


sketchup add-on called upright extruder makes this a lot easier. I first used it for the midway bridge for Zekken to reach the station. I took it to a whole new level with this one but the transition from going upward to left/right was tricky. I say left right because the bridge was built in two symmetrical halves then combined.

Post October 30th, 2017, 10:25 pm

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The link you posted to your Imgur album seems to be broken
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 30th, 2017, 10:33 pm
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Paradox wrote:
The link you posted to your Imgur album seems to be broken


Try this: https://imgur.com/a/4hE24

Post October 31st, 2017, 6:49 am

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Looks really good!
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post November 1st, 2017, 7:03 am
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Yeah that's a decent solution I think :)
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Post November 13th, 2017, 7:42 pm
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The YouTube video is live. I'll have it up on Steam workshop and CC Exchange within the next few days. Check it out in all of it's 4K glory:
(My typical stalker trolls are hitting it hard with dislikes, do me a solid? :D )


Post November 14th, 2017, 4:58 am

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Love the Zierer-ish look of a B&M train! Maybe the train length has me thinking so! Regarding the layout, it's wild! :D
-- I was happy to be with NL1. --

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