Da Ratings:
Kevin Brennan - Jolly Green Giant
Tech
Shaping is very good, the turn near the station and the final bump before the brakes had a little jerk. Support are very well done. There were 6 tunneltest-infractions, the MegaLite's have only lapbars so the tunneltest should be 100% clean. E-stop passed. Apart from a vertical spike in the backseat in the first valley, all the G-forces are well in check.
Adren
10.5 seconds of airtime. Very fast also. Lots of headchoppers and track interaction.
Orig
I really liked the layout, it made 750 meters look very long. The only downside is that almost all the airtime is on the straight sections. It would've been great if there was some airime in a twisting element, a non-inverting-corkscrew for example. The elements and everything really feel like an intamin, great job on that.
6.5 - 8 - 7
7.2
Coasterkidwmw - Torr
Tech
Good trackwork, the track isn't fluent, but there are no obvious jerks. The supports are good. There were 4 clear tunneltest-infractions that were easy to reach in the backseat with only a lapbar. E-stop passed. G-forces were within comfortable limits.
Adren
6 seconds of airtime and a very fast track. Good track interaction, especially how the turns are double-tracked.
Orig
True intamin layout, except for the vertical lift, it was a bit out of place, those would fit on something like fahrenheit,
Megalite's have regular lift hills. There was a good balance between the turns and the hills, and the non-inverting-corkscrews are really awesome, but why three of them? It's too bad because it would've been nicer if there was an overbank or stengeldive in the layout.
6.5 - 6 - 7
6.5
unfortunate_smiley - Diabolito
Tech
Trackwork for the most part was good, but there were little jerks in the fast transistions, only the second hill had a bump and the turn into the brakes had a nasty bump. Supports are very good. The was one serious tunneltest infraction, rides could've easily reached it. E-stop passed. G's were all in control, well done in that twisted mess of yours.
Adren
9 seconds of airtime. Very fast track, the speed just didn't fall. The amount of track and support near-misses is incredible,
with all the thight twists and turns it seemed damn fast.
Orig
I must say the layout is very original. The turnaround with the airtime bump in it was really nice. The elements were very nice, but they all are quite short. Streched elements aren't bad when taken with good speed, and that was what your track missed most. The track didn't feel 100% Intamin.
8 - 8.5 - 8
8.2
Jakizle - Juggernaut
Tech
Very smooth track. The custom supports you made were good, to bad you didn't had the time to make the rest of the supports. There were also 7 tunnelhits in the tunneltest, keep in mind that with only a lapbar, the 2nd of each car can reach pretty far. E-stop passed. G's were all in check, except for a single lateral spike.
Adren
6 seonds of airtime. The speed was insane. Very good headchoppers and ground hugging.
Orig
The layout was very good. The stengel-dive-overbank combo in the beginning was super. But the ride also missed hills,
there were only 2 real airtime hills, and one of them was the hill into the brakes. It wouldn't have hurt to have one stengel-dive less and one hill more.
6.5 - 8.5 - 9
8
Final Standings:
1. unfortunate smiley
2. Jakizle
3. Kevin Brennan
4. Coasterkidwmw
5. Austin
5. coreyml
5. cjd
5. alton_
6. Mikado
6. yoshifreak
6. vid_w
6. Z00Z3R
6. minicoopertx
6. guitarplayer673
7. Casper
7. co_2808
7. coasterguy77
7. Dirk_Ermen
7. Emerican 7
7. gazag
7. Jazzb@y
7. Jimmy Yoshi
7. Lewis13
7. MF2001
7. Sjaggerijn
7. TheArchitect
7. tiepilot35
8. RCT-3-Crazy
8. GerstlCrazy
8. CoAsTeRkRaZy
8. SFMM homie
8. SixFlagsOverTexas
8. tt1001
8. Dragon Fly
