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[NL2] Firestorm - gouldy

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 26th, 2014, 12:06 pm

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^^Two things would need to happen for tunnels to be realistic-

1- Ambient Occlusion
2- Real time reflections

Currently, even if the tunnel was dark, the cubemaps would be reflecting the sky from underground still. Phyter please tell the team to consider implementing both of these options as advanced graphics settings!!!!!!

Post January 26th, 2014, 4:34 pm
gouldy User avatar
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I filled the two tunnels with fog in an attempt to hide the rubbish looking support nodes, seems a bit like cheating, but hey.

The track is now up on the exchange if you want to have a look!

http://www.coastercrazy.com/track_exchange/detail/20114


A couple more screens of the final product:

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