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FVD++ Help/Questions Thread

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Post July 8th, 2014, 10:33 am

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I decided to create a help/questions thread for people like me who struggle with FVD++. The reason being I don't want to create a new thread every single time i have a question. Instead I'll just post all my questions in this thread. My first problem/question I came across is this while trying to make a B&M stand up.
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FVD++ B&M Standup Problem.png

Post July 8th, 2014, 10:55 am

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I've noticed this as well. From what I can tell, it doesn't seem to affect the track very much. It's important to remember that FVD++ is still in a "beta" phase, and is not perfect.
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

Post July 8th, 2014, 11:12 am

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FVD++ B&M Standup.png
Well I figured something out

Post July 8th, 2014, 11:36 am

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Try using a quadratic transition for even better results.
6 out of every 10 Reese's Pieces are actually Reese's Fragments in disguise.

Post July 8th, 2014, 2:08 pm

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Wow this just got 5 times easier. So I'm just not sure what function to use for a zero g roll.
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FVD++ B&M Standup drop.png

Post July 8th, 2014, 5:31 pm

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How shall I go about doing the same in newton 2? like idk how many roll points I need etc.
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Newton B&M Standup drop.png

Post August 1st, 2014, 4:32 pm

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I can't seem to create a big enough loop here that is symmetrical.

PS; I did try using a quadratic.
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untitled.png

Post August 1st, 2014, 5:58 pm

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Try playing with the forces at the apex of the loop. Not all loops are going to be 0.5 at the top. Play around and see what you get.
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

Post August 1st, 2014, 6:01 pm

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Points on hand: 1,433.00 Points
Location: Crystal Lake, Illinois, USA
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I got the loop done. Now it's time for the dive loop. I kinda forgot how it works but I'm trying to figure it out. It is a frustrating element lol.

Post August 2nd, 2014, 8:46 am

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NightwindElf wrote:
Try playing with the forces at the apex of the loop. Not all loops are going to be 0.5 at the top. Play around and see what you get.



So i tried the dive loop and........ Not so good.
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screenshot-2014-08-01-21-02-07.png

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