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my heartline twist attempt on SM

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Post May 1st, 2006, 11:31 pm

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i think i finnaly got my heartline twist on scream machines down...

heres a picture...

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please tell me what you think... thanks
Last edited by Ballerboi on May 2nd, 2006, 12:07 am, edited 1 time in total.

Post May 1st, 2006, 11:47 pm

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Not bad! looks really good considering how hard it is to make a good heartline roll on scream machines.... good job!
-Tony.

Post May 1st, 2006, 11:48 pm

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How many segments is it made of? I can only get mine that smooth by using two, but I know most people use four so I just wondered.

Post May 1st, 2006, 11:50 pm

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Originally posted by Bowserjoe

How many segments is it made of? I can only get mine that smooth by using two, but I know most people use four so I just wondered.


it's 4 segments

i will have have a video of it real soon. it will also be a teaser video for my next creation...[;)]

Post May 2nd, 2006, 12:15 am

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Ive had a heartline element sitting on my HD for probably a year at least.

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Post May 2nd, 2006, 12:16 am

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pretty good.

Post May 2nd, 2006, 12:19 am

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Originally posted by Real

Ive had a heartline element sitting on my HD for probably a year at least.

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wow that looks pretty damn smooth...

Post May 2nd, 2006, 12:19 am

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not. lol sorry

Post May 2nd, 2006, 12:21 am

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Actually, it is. Though, I confess its only 4 segments long so in order to get one thats fairly close I would need double that.

For 4 segments I feel its as good as one can do.

Post May 2nd, 2006, 10:55 am

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Sometimes the more segments you add, the sloppier it can get. It's good to keep everything as simple as possible.

Post May 2nd, 2006, 11:15 am

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Most untrue statement ever. Lesser segments create better rides IF you are only willing to spend limited time on each ride. To make a truly top notch ride in SM, it is actually necessary to use excessive amounts of segments, otherwise it is impossible to create accurate shaping and avoid pumping while still keeping the ride smooth.

Post May 2nd, 2006, 4:13 pm
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More segments allow for better precision and are technically better IMO, however working with more segments and vertices can become a pain in the ass, because then if you move one vertice, it effects the surrounding ones more than it would if you used fewer vertices.

That's how NL works at least IMO, I'd expect SM to be relatively similar.

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