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New coaster game for 2012

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Post June 10th, 2012, 4:23 pm

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3D Roller Coaster Designer was out couple of years before SM and NL ever came out but wait till you see this new coater simulation by the same company. It's called RollerCoasterRampage and its due out june 19th of 2012 it looks like it might be very well a must have. If your tired of waiting for Screammachines2 or even RCT4 to come out then maybe look into this new coaster game for now. Go here at: http://www.coaster101.com/2012/06/01/ne ... r-rampage/

Post June 10th, 2012, 4:43 pm

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dumb
Oh, were you expecting something here?

Post June 10th, 2012, 5:01 pm
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You are what rcking04?

Post June 10th, 2012, 5:04 pm

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very dumb

Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post June 10th, 2012, 5:12 pm

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ahahahaha at least I thought it was good but maybe I've overlooked it without playing the trailer. Silly me but again just who knows?[lol]

Post June 10th, 2012, 8:49 pm

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Looks like this will go over great with most of you clowns. They even misspelled "brake".

Post June 10th, 2012, 9:34 pm

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AX-BOX GAME!!!!

Lyle

Post June 11th, 2012, 1:00 am

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Very very dumb.

Post June 11th, 2012, 2:45 am
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Haha, that game actually looks pretty funny. Of course it's no roller coaster simulator, but the idea to 'fly' the train to create a track looks interesting to say the least.
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Post June 11th, 2012, 3:00 am

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The jumps are awesome why can't NL have jumps wtf.

Post June 11th, 2012, 9:28 am

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ERMAHGERD WAT AN REELISTICK GAIM

lol jk, that thing seems... Unreal lol.
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Post June 11th, 2012, 12:20 pm

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Looks interesting. Many believed that RCT3 was stupid,unrealistic and all that stuff, but yet it became very popular after mods were built.

Post June 11th, 2012, 4:53 pm

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So, when they were making this game, you would hope that someone on their team would have stepped up and mentioned that they used the wrong spelling of the word "brake," but apparently we have gotten nowhere in this world.
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Post June 11th, 2012, 9:02 pm

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Even on Steam site it tells you everything about it at:
http://store.steampowered.com/app/209610/ I forgot to mention the best way to put it is that they made Hyper Rails from what I've read but I could be wrong though. Who knows I'm planning on buying this myself real soon when it comes out. I can always wait for SM2 to come much later when this will be comming out very shortly. Sounds like it just might be a blast by the way it looks but I shall see[:o)]

Post June 13th, 2012, 12:20 pm

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The focus of RCR is on gameplay, and that is exactly what it delivers. Coasters are built in an innovative way that even a child can do, appealing to all ages. The challenges are extremely fun and addictive. Far from dumb. Apps that are strictly coaster design have a small demographic on console. Also, there is a new video with the spelling corrected [:O]

Post June 14th, 2012, 8:08 am
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If it gets kids into rollercoasters that means the NL community has a chance of becoming bigger :)
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Post June 15th, 2012, 6:19 am
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Haha, this actually looks like a brilliant game xD If a demo comes out i'll give it a laugh. [:)]
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Post June 15th, 2012, 12:08 pm
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It doesn't look worth it when I have NL already.

Post June 25th, 2012, 12:04 pm

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Originally posted by A.S.C.

It doesn't look worth it when I have NL already.


You are right. It's not much of a sim than I thought it was. I think they are better off just making Hyper Rails#2 than just RCR...

Post June 25th, 2012, 1:42 pm

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I actually beta-tested this game. By no means is it a realistic simulator, and there is much to be improved. It is, however, addicting and oddly funny to watch the trains crash. I haven't played the latest version (I believe it's released now), but I remember the controls were a bit dicey.

Post June 25th, 2012, 7:31 pm

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RCT3 then RCT gonna dead!!!! Not it is RCT4 future.....

Post June 25th, 2012, 11:11 pm

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Originally posted by mkingy

If it gets kids into rollercoasters that means the NL community has a chance of becoming bigger :)

If NL was simpler( for the average gamer), the NL community would be much bigger.

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