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Nolimits 2 - Simple Specular mapping tutorial

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Post September 13th, 2016, 11:40 am

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here is a simple tutorial to make your textures Specular

Enter this code for the shading:

Result = Tex0;
Specular = Tex1;


(Shinnes) there are 4 shine options 4, 16, 64, 128

Questions? you can ask it always :)
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Types of Shinnes

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Post September 13th, 2016, 12:46 pm

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Thank you very much! Never really figured how to do it. May I ask you how you made the black/white texture?


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S-Tigger wrote:
Thank you very much! Never really figured how to do it. May I ask you how you made the black/white texture?
I'm using Photoshop for it. The picture is to make your image black/white the next step: go to the Tab: Image and scroll to levels and slide the arrows the white color is the specular effect :)
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Screenshot_2016-09-13-21-05-37.png
When you press on it, it makes the image Black/White

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You could also keep the original and use this to make your specular: http://cpetry.github.io/NormalMap-Online/

Personally, I l keep my numbered textures from Sketchup and make Material files from those after making the specular maps for it. In that example, I only made a grey metal NL2MAT file and did a diffuse override for Yellow and Black on Aventador. Otherwise I only did an override if I wanted to adjust the color within NL without changing it in Sketchup because I'm lazy.

...If I remember correctly I only overrode the pool's concrete and the brick/stone walls for everything except the station. Other than that, I left the diffuse alone on all the others.

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