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Oppressi

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 26th, 2008, 4:08 pm

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Oppressi means suppress in Latin and is the name of mt new coaster, a classic Intamin Giga Coaster.

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The first drop

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Then over two big hills...

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...a tunaroud...

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...and next up is a double-drop.

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Then a tiny hill..

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...and for the finish a overbanked turn.

Post February 26th, 2008, 4:14 pm

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In the first picture the first turnaround looks very pumpy, also the overbank looks like it could be a little pumpy, or maybe have high laterals? but everything else look good.

Post February 26th, 2008, 4:21 pm

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Looks interesting.

It probably doesn't all need to be 4 rail track though..

Post February 26th, 2008, 4:24 pm

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Nice ride; solid design. It looks like you even have a bit of a pre-lift section as well. The only thing I might say right now is that the far turnaround looks like it may have some awkwardness/pumps, but otherwise seems like a good coaster.

Post February 26th, 2008, 4:27 pm

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Doesn't giga mean over 300ft?

Post February 26th, 2008, 4:32 pm

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Hm, yeah, it's 46 m (150ft) so thats not really a Giga then. About that turnaround, I'm building my coaster completely by hand, and the turnaround is almost smooth. Not totally, I'm not the world's best builder. The G's are good,though. And yes, it has a pre-lift section. [:)]

Post February 27th, 2008, 11:12 pm

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^Sorry, things like that drive me crazy...

On the other hand, your coaster looks good. How is the pacing?

Post February 28th, 2008, 12:48 am

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i think it looks pretty exciting! [:D]

Post February 28th, 2008, 3:11 pm

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Coasterdave, the first part of the ride until the turnaround is friggin' smooth, my smoothes part ever build [:D]

Post February 28th, 2008, 3:51 pm

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Srry for the dubblepost, but I've tried my best on the supports and I want to know what you think about it.

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Btw: I know that one support is weird, that's because of the track underneath it. Will be changed. And flanges will be added at the end.

Post February 28th, 2008, 5:20 pm

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The cross support sections are too big.

Post March 8th, 2008, 11:08 am

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I fixed all of the things you guys said.
These screens are from a couple of days ago:

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And because a lot of people asked about it:
Tri-Track!
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Post March 8th, 2008, 11:27 am
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Pull the nodes a little bit higher, because now you have these holes in your supports.

Post March 8th, 2008, 11:54 am

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That's just No Limits, I cant help it (unless I make hundreds of extra nodes for every single support, but thats not neccesary to me). By the way, if there is anybody wo could help me with some smoothing, that would be apricieated.

Post March 8th, 2008, 10:09 pm

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^should've asked before you started the supports, but if you're willing to correct some of them, I'd be happy to help you.

Post March 19th, 2008, 12:04 pm

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Very much thanks on helping me out woth the smoothing SMer!

Progress:

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Post March 25th, 2008, 3:34 pm

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Supports done!

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Post March 26th, 2008, 3:22 pm

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Damn! Why can't I upload my screens to the NLDC? It says I have a wrong file fomat while that isn't true. [:(]

Post March 26th, 2008, 3:31 pm

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The ones you have in this thread are all .png images, which I don't think can be uploaded to the NLDC. Try uploading your original screenshots, they should be .bmp files. NLDC will even resize them for you.

The supports look great.

Post March 28th, 2008, 4:11 pm

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I know, but I changed them to .jpg's..... [:(]

Post April 6th, 2008, 6:31 am

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Who would like to test and maybe make a cool screenshot? :)

Post April 6th, 2008, 9:01 am
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I'll try making a screeny for ya. [:)]

Post April 6th, 2008, 9:02 am

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Me, send it to Noxicus@hotmail.co.uk. Or add me to msn.

Post April 6th, 2008, 9:42 am

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i will test for you [:D]

coasterking1993@aim.com

by the way; what do you mean when you say 'And flanges will be added at the end...'??? [confused]
Founder of the (Un-Official) Site Welcoming Crew --- I'M CUCKOO FOR COASTERCRAZY!!!

Post April 6th, 2008, 9:49 am

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try downloading the Flange making tool and then youll see.

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