I've created this new ferris wheel but i tried something new that works perfectly.
Recently they added
recolorable options for SCOs and i wanted to try something with the shader core custom properties:
with this command:
Result = Mul (Entity0 , Tex1);
i'm using the custom color 0 and the tex 1 (my ambient occlusion map) and i "mix" them using Multiplicator function here's the result:
[youtube]https://www.youtube.com/watch?v=_cmHCBlPAj8&feature=youtu.be[/youtube]