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Millenium Force?

Discuss anything involving No Limits Coaster Simulation.

Post July 15th, 2005, 10:24 pm

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I think someone should make an "accurate" version of Millenium Force. The one that comes with no limits is basically garbage. The banks aren't even right neither is the height of the hills. I would love to see someone make a very accurate version with the massive supports and everything else as well. I'm too new to the game to try and attempt it thanks.

Post July 15th, 2005, 11:07 pm
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Yea many have tried and failed. Currently, there is an issue with the improper pacing of the Intamin hyper cars which throws things off a bit. However someone should recreate it, I agree.

Post July 15th, 2005, 11:22 pm

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So....Real.....how much longer....?

Post July 15th, 2005, 11:35 pm

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lol, GUYS if you want a GOOD recreation you cant ask for it, rides take months if you really put effert into them Which most of you dont who ask for them. If you wanna see one just wait.

Post July 16th, 2005, 12:22 am

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check out other sites too, the NL exchange doesn't revolve around this site LOL (although it is the best[:p])

Post July 16th, 2005, 9:27 am

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Wont come from me, Ive already said that.

1. Not enough time
2. doesnt interest me enough
3. NL doesnt come close to carrying enough speed

Post July 16th, 2005, 10:38 am

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I will make a recreation of Millenium Force but it will definialy take some time. I realize that it is not possible to make it exact since the nolimits software for Intimin hypers does not hold it's speed like Intimins real Giga cars.

Post July 16th, 2005, 12:47 pm

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Use 6 cars per train. Coming from experience, I know that 6 cars is the most realistic way to recreate an Intamin mega with 9 cars in real life. Pacing is almost perfect at the end of my SROS SFNE recreation, in which I used 6 cars instead of 9.

Post July 16th, 2005, 2:13 pm

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Originally posted by dcs221

Use 6 cars per train. Coming from experience, I know that 6 cars is the most realistic way to recreate an Intamin mega with 9 cars in real life. Pacing is almost perfect at the end of my SROS SFNE recreation, in which I used 6 cars instead of 9.
I went to your profile and viewed your tracks. You don't have a Superman Ride of Steel recreation!

Post July 16th, 2005, 2:15 pm

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Just because he hasnt released it doesnt mean he doesnt have one ;)

Post July 16th, 2005, 2:46 pm

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yeah, Have you seen that thing man. ITS AWSOME LOOKING

Post July 16th, 2005, 3:50 pm

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rapidroller11@gmail.com [lol] I just rode it yesterday...such an awesome ride with its droppiness and such.

EDIT - I like editing my post.[:D]

Post July 19th, 2005, 10:26 am

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Gotenks06- http://nldc.interfix.net/p64 64 Pictures of the Superman SFNE recreation that I don't have ;) for your viewing pleasure.
It's in progress. Trackwork and supporting is finished. Phyter's currently doing 3ds for me.

SFMMhomie- Thanks for the compliment. I'm glad you think so.

Post July 19th, 2005, 10:35 am

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I have finished the lift and the first drop with supports I am have a lot of trubble with the 169 foot overbank turn it keeps pulling strong red g's on the possitive side and some high yellow lat's and I know that that turn in the real thing is absultely smooth. I am continuing to work on it. But the lift is just purfec with the supports.

Post July 19th, 2005, 11:32 am

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dude that looks absolutly bad ass. can wait to ride that. u mind if i test it? xxdecapitationxx@yahoo.com

anyone who makes a decent recreation of millenium force is one kik ass motha of a coaster builder. seriously, ive tried but i just cant.

Post July 19th, 2005, 11:46 am

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There isn't really anything to test now. Trackwork is finished and won't change (especially since track segments are about 5 feet long each) and supports are done too. I had several people test at some points during the building of my track, including RiscIt, Real, McFly, and a couple people who either work at SROS or have ridden it over 100 times; plus Phyter is doing 3ds and Tyrant also saw it, so I'm sure that's enough people. I may have a couple people test when 3ds is done, so I'll keep you in mind for that, but I'd like to limit testers to those who have like I said ridden it a lot, or are proficient in NL and can give me some pointers on how the presentation or something can be improved. I'm not sure how much experience you have with SROS SFNE either.

It's probably better anyways to wait for the final product. That'll make your ride more exciting because you won't know exactly what to expect, and hopefully you'll be more impressed that way.

Thank you for the offer.

Good luck mezies with your recreation. It's definately going to be tough to get it perfect, but definately take your time. If something's not almost exactly how you want it, redo or modify it. That's very important in trying to make an accurate recreation.

Post July 19th, 2005, 11:54 am

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Originally posted by dcs221

Gotenks06- http://nldc.interfix.net/p64 64 Pictures of the Superman SFNE recreation that I don't have ;) for your viewing pleasure.
Ownage! [lol]
THAT, was hilarious.

Post July 19th, 2005, 1:37 pm

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yeah i live near by to sfne. i would know superman probably not as well as alot of people, but watever. i can wait.

Post July 20th, 2005, 4:30 am

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Originally posted by TConwell

Originally posted by dcs221

Gotenks06- http://nldc.interfix.net/p64 64 Pictures of the Superman SFNE recreation that I don't have ;) for your viewing pleasure.
Ownage! [lol]
THAT, was hilarious.
Now, I wouldn't call that ownage...but wow. Those pictures make me feel like I'm on the thing. I have a feeling TConwell hates me[lol].

Post July 22nd, 2005, 8:06 am

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Heh I was just joking around Gotenks06. I'm glad you like my screens. I anticipate another update within a week.

Post August 1st, 2005, 10:39 am

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that looks increadible! i cant wait much longer, but take yer time....

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