Board index Roller Coaster Games No Limits Coaster Project Zar - Both coasters on the exchange!

Project Zar - Both coasters on the exchange!

Discuss anything involving No Limits Coaster Simulation.

Post December 25th, 2009, 7:44 pm

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Yea, he is done with te trackwork. As I am for Arapaho Warrior. But I can't pst photos right now.

Post March 22nd, 2010, 12:15 pm

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ok now we have a problem...i was nearly ready with the coaster but then my pc crashed and i lost all my files and data :( so 2 days ago i started to build a new one but i cant show you some pics now

Post April 23rd, 2010, 12:07 pm

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update!!!
current progress:
Track: 100%
3ds: 75%
Supports: 5%
Terrain: 90%
Environment: 0%
Cartexture: 0% i lost the old one

Some pics:
Image

Image

Image

Image

Image

Post April 23rd, 2010, 12:18 pm

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Wow,can't wait to ride it.I was always a fan of your rides!

Post April 24th, 2010, 9:45 am

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Post April 24th, 2010, 9:54 am

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Where are the box supports?

Post April 24th, 2010, 10:58 am

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^there are no box supports because B&M Hypers do not have box supports :D

Post April 24th, 2010, 11:40 am

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Realism[confused].

Post April 24th, 2010, 3:18 pm

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look at page 1 i had box supports on the coaster and everybody said that B&M Hypers do not have box supports. So i don't use them because this should be a big but still realistic B&M Hyper-Coaster

Edit: Oh i forgot about the cartexture. I need someone who could make a cartexture for this coaster because I'm still a noob in photoshop:(

Post April 24th, 2010, 3:39 pm

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You might wanna change the supports again. B&M almost NEVER uses horizontal supports, not to mention the structures you used. You should remove the horizontal supports from the lift hill, and take that whole thing on the drop off. You should make your supports more like these:

Image

Image

Post April 24th, 2010, 3:49 pm

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Post April 24th, 2010, 3:51 pm

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Ok leave the horizontal beams, but please, PLEASE get rid of the damn triangle tower thing. It looks awful.

Post April 24th, 2010, 3:53 pm

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ok i see what i can do :D

Post April 24th, 2010, 3:58 pm

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THANK YOU! [lol]

Post April 24th, 2010, 5:16 pm

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Originally posted by IbanezCoaster

uhm no Image

You killed coasterpimp[lol][lol][lol]!
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.

Post April 24th, 2010, 5:39 pm

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Nah, I meant to mention those, I used them in the hyper I built for the NLT. It was just that giant triangle structure I was focusing on.


Post July 2nd, 2010, 7:34 pm

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At first I just overlooked this, but now that I'm seeing it all come together, I'm impressed. The scenery looks very awesome.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post July 3rd, 2010, 4:15 am

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Thanks man I'll be posting some new Pics soon.

Post July 3rd, 2010, 6:59 am

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Wow,thats mind-blowing!I tested the Track itself,but can you send me a NL package?
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.


Post July 3rd, 2010, 8:22 am

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Okay,the coaster is very Silverstarish,I love the 90????????? S-curve dive thing!I look forward!
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.

Post July 3rd, 2010, 1:38 pm

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Yes it has some inspirations from Silverstar...but it is inspired by every B&M Hyper...and i will not send it to you because I'll upload it in the next weeks

Edit:
I want to show you some stats:
Max Speed: 101mph / 163kmph

Height: 114,13m (374,43ft)

Lenght: 2.973,00m (9.753,81ft)

Airtime: About 40sec.

Max. vert. G's: +4.0g / -0.5g

Max. lat. G's: +-0.5g

Trains: 6 trains with 9 cars per train. Riders are arranged 4 across in a single row for a total of 36 riders per train.

Post July 3rd, 2010, 4:59 pm

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Looks very good :)
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 3rd, 2010, 5:06 pm

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I am very impressed by the pictures. Loving the scenery! Can't wait to see the finished product[:)]

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