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The ??ber Idea Thread

Discuss anything involving No Limits Coaster Simulation.

Post October 24th, 2014, 6:30 am

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I know its not realistic but seeing those air hills makes me think of a wing rider with the clamshell restraints
What are these for?

Post October 24th, 2014, 7:08 am

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I wanted to add another inversion in those final hills, but could not get it right. If I put a corkscrew, the transition would be too quick to be put on a Wing coaster, and I couldn't add an inline twist because I couldn't get the entrance and exit right. Instead I decided to go with a low ground hugging section which toys around with the wing seating position.
Last edited by Projektion on October 24th, 2014, 7:43 am, edited 1 time in total.

Post October 24th, 2014, 7:22 am
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Very cool!
Do you plan on releasing Mercury Lampe or whatever the name was close to that :P, in your park as well?

Post October 27th, 2014, 8:59 pm

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My highstack coaster.

highstack coaster.jpg


highstack coaster2.jpg


highstack coaster3.jpg

Post October 28th, 2014, 4:14 am
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Does it have a RMC dive loop so the entire ride is stacked?
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France 2019 Mini Trip Report

Post October 31st, 2014, 9:51 am

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No it is a true old fashioned classic styled coaster.

Post October 31st, 2014, 3:22 pm

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Nice cool5!

Custom footers anyone?
screenshot-2014-10-31-21-20-21.png

Post October 31st, 2014, 3:26 pm
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VERY nice! how did you do that?

Post October 31st, 2014, 3:41 pm

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Thanks :)

They are just 3ds' made in sketchup with a wet concrete texture. Pretty simple really, I just made a few variations to prevent repeats and then used them to cover up the originals
I felt that for certain environments the default ones were to clean, and mack seem to have quite large footers compared to the default 'support size to footer ratio'.

Here is one one of the variations in sketchup
OG.jpg

Post October 31st, 2014, 3:51 pm

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^I agree. Looks fantastic. I wanna know how to do that too!
EDIT: Too late :)
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post October 31st, 2014, 4:08 pm

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Weighing scale in NL2, for like waterparks n stuff.
Image

Image
Whew. So close.

Post October 31st, 2014, 5:29 pm

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Wait it auctly works how did you code that?

Post October 31st, 2014, 5:44 pm

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No scripting. Just really close LOD settings.

Post October 31st, 2014, 6:11 pm

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^Clever!
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post November 8th, 2014, 7:21 pm
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^ NICE!

Post November 20th, 2014, 7:39 pm

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Underwater bowling anyone? I made the lane dividers, the gutters, the black back part where the ball go into, the pins and the 15 foot long foul line area.
Attachments
Bowling.jpg

Post November 20th, 2014, 8:30 pm

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Do they supply dive suits or do we have to bring our own?

Post November 20th, 2014, 8:38 pm

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You do not wear a dive suit at all. you just go wile your normal air breathing self.

Post November 20th, 2014, 8:45 pm

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Teach me your ways of underwater breathing :lol:

Post November 20th, 2014, 8:48 pm

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I can upload the latest version of the just the jamp up land park file and you can go to the underwater bowling alley. You want me to do that?

Post November 20th, 2014, 8:53 pm

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Post November 20th, 2014, 9:03 pm

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Post November 20th, 2014, 11:48 pm
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does it work?

Post November 28th, 2014, 6:32 am

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Lol, why do you take feel the need to put everything underwater cool5?

Post December 22nd, 2014, 5:37 pm

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Making walk in Ferris wheel cars for my next Japanese Ferris wheel.

japan wheel car.jpg



I can have Magu87 script the wheel sometime early next year and NOT script cameras in each car. You just walk in and the improved walkmode should do the rest for keeping you in the car as the wheel is moving very slowly.

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