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Waiting for Wild: To add on curse coaster.

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Post October 20th, 2005, 7:09 pm

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I am currently in the stage of stopping and going with the ride I have been developing for a couple of months. The reason for this is because of waiting for the expansion packs to come for both soaked and now wild. Curse (the name I am giving it right now) is a multi-dimensional coaster that takes you through an unexplored tomb (desert/oasis tomb). However when soaked came along one feature from the original game was exiled out of the game. This feature took the ability of having inverted coasters splash through bodies of water if the two met (this would also slow down the coaster). It still works without the expansion; however it really almost set me back to the drawing board (almost, not quite). Now I am wondering is it worth the wait for this expansion for some new features to stick into the game, or should I finish it?

Post October 21st, 2005, 3:43 pm

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make a pov

Post October 21st, 2005, 3:56 pm

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Some extra feedback would be appreciated, if I should continue or wait for wild.

Post October 21st, 2005, 3:59 pm

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Could you possibly increase the train length?

Post October 21st, 2005, 4:07 pm

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Originally posted by Jimmy Yoshi

Could you possibly increase the train length?

Yes and No. I could however, the problem lies within my original concept of having 3 cars per train to have a more personalize experience. In short if it was 10 cars it would kill the horror.

Post October 22nd, 2005, 12:53 pm

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But having only 3 cars looks very unrealistic.

Post October 23rd, 2005, 10:41 am

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there should be atleast 6 cars per train imo

Post October 24th, 2005, 12:46 pm

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When this coaster is done it will be a total indoor coaster with a facade surrounding it so you don't know what to expect. I will try six trains but I doubt it will hold together and no I am not going for realistic.

Six cars per-train does work.

Post October 25th, 2005, 12:18 pm

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If you were to only have 3 cars per train you'd have unrealistic wait time, that's for sure.

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