So what kind of process do you go through when designing and advertising a coaster in Nolimits 2? This is the whole proccess (with several coasters thrown together because I perfected the process since getting NL2) I use:
- Pick which idea I'd like to work on (I actually have about 7-8 different projects in mind right now)
- Pick a song that will play in the POV video. This helps me get an idea of how the ride's pace and where to put certain elements. For Iditarod II, I used an orchestral piece, aptly titled "Iditarod" (POV starts at 2:45) - http://www.fjhmusic.com/68246512-2010st/st6221.mp3
- Get a solid idea of the layout in my head after repeatedly listening to the song between school periods
- Over to the editor! I usually prefer to keep a single-block view, it makes it easier to focus on certain aspects. I may switch over to double view L/B for supports, but only occasionally.
- If the ride is one of my pre-existing ones (my first two NL2 coasters), I tear down what is going and leave what is staying. Here's what Iditarod II (was playing around with a realistic construction update idea) and Renegade looked like:
- If the ride is completely custom (in the case of LiveWire, my first completely custom NL2 coaster) I jump right into designing the track. I always go Terrain ---> Track ---> Supports ---> Scenery
- This is where I begin to advertise the track. If you follow my "New coaster! - RCT3rox files" thread, you have an idea of how that works. As the ride is built, I periodically post updates to keep interest. The goal to making a successful ride is to build the excitement similar to a company teasing a new movie
- Once the ride is mostly finished (or not, but that's a future idea
- After the teaser is posted and a date is set, the scenery and minor details are all fixed up and the coaster is released with a YouTube video highlighting the ride, and is made downloadable here on the site.
[youtube]https://www.youtube.com/watch?v=lIRJQRfWnMo[/youtube]
So, that's my process. How do you guys do it? Figured this could be place to kickstart those who don't really know what they're doing and share tips/tricks about designing!