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Wing Walker

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Post July 31st, 2006, 4:49 pm

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Ok I'm preparing for a huge expansion in that of a wing walker for my park I'm currently working on and I was thinking that if I make the wing walker concept with the 4d coaster trains, when the ride is in operation, the riders will be facing backwards the whole ride. Also, if I flipped the rotation of the seats, they would be upside down. Anyone know how to fix the kinks in the Wing Walker concept. And GRIM for some reason I think you'll be the hero of the day [:p]

Post July 31st, 2006, 5:07 pm

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Someone just posted a way to do this over on the ne forums.
http://forums.nedesigns.com/index.php?showtopic=15130

Post July 31st, 2006, 5:22 pm

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If you do that the train will appear to go backwards basically ruining the whole experience. Not only that but you can make inclined break runs with chain lifts which is fun! I didn't choose a twister for any specific reason. you can pretty much use any type of track as long as it has a steep incline. So I could use a 2nd Giga if I want but I didn't so I wouldn't get mixxed up.

Ok I remember talking to spaminacan11 about that and just how in the heck do you do that? I'm gonna try this tutorial, although I'm a friggen nOOb at this type of track editing

Post July 31st, 2006, 5:27 pm

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It's pretty damn specific. It igves exactly what to do step by step, so hopefully you can do it just by the tutorial. If you don't get it or have any questions, just pm me, ill help you out.

Post July 31st, 2006, 6:03 pm

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Ok thanks

Post August 1st, 2006, 1:45 am

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Ok while taking a bit of shut eye, I had a dream about an idea for a different version of a coaster. So I'm gonnna attemp it tomorrow on RCT2 after doing a bit of sketching and drawing with the area I have in my park. I'm going to do a backwards launching 4th dimension coaster, like a reverse wing walker, but instead of going high into the air like X, I'm going to have it hug the terrain. [:p]

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