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19TI

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 14th, 2006, 12:04 am

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We may see some shadows on the ground if I can get the texture baking to work properly. Going to work heavily on seeing how much I can optimize the fps on this thing since my machine is pretty beefy I dont want to go way out of range.

Post April 14th, 2006, 12:08 am

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You could always get Phyter to help you out with texture baking, I hear he's decent with that kinda stuff. [;)] I like the blue and white more personally, it looks more believable for me, that may just be personal preference though.

Post April 14th, 2006, 12:13 am

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Blue White and Dark Brown/Black are the final colors.

Post April 14th, 2006, 12:16 am
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Blue White is also my fav.[:D]

Post April 14th, 2006, 1:01 am

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A 3d render of what Im talking about:
http://www.nolimitsdevcenter.net/i12669

Post April 14th, 2006, 1:14 am

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Looks great, something I left out from my earlier post as well is the fact that you are getting to be VERY good at textures, that land to stone texture for the trenching is absolutely beautiful, and I really can't wait to see how nice this is when completed.

Post April 14th, 2006, 2:41 am

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Check out what I just learned...

No Bump Mapping:
http://www.nolimitsdevcenter.net/i12671

Bump Mapping:
http://www.nolimitsdevcenter.net/i12672


I exagerated the Bump Mapping to show the difference. Dont worry, Ill find a realistic balance.

Post April 14th, 2006, 3:03 am

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Looks great! keep it up...
-Tony.

Post April 14th, 2006, 11:58 am

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I'd go with the blue and white one. Nice job with the ride so far, it looks great.

Post April 14th, 2006, 12:03 pm

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I like the dark red and yellow. it looks better

Post April 14th, 2006, 12:40 pm
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so... why are there no ties?

Post April 14th, 2006, 5:31 pm

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Cause its more polys. Plus I dont need the ties for anything.

Post April 14th, 2006, 5:34 pm
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are these just models that your going to apply over the NL track or is it already in the NL?

Post April 14th, 2006, 5:36 pm

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The spine will be exported to NL, obviously. So will the terrain (again, duh)...

The rails wont - they are there for reference. You will get the bump mapping because Im going to learn how to procedural map and texture bake. So we will get crazy detail in a sweet package.

Post June 2nd, 2006, 2:09 am

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http://www.nolimitsdevcenter.net/i14184

Smallish update to prove that its actually still being worked on. Remember, trackwork is done. Just lots and lots and lots of sweet 3ds.

Which isnt there to take away from the already sweet ride, its just there to enhance it. So dont get any mixed signals.

Post June 2nd, 2006, 12:53 pm

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From you Real, we'd never assume something so dreadful. Looks awesome bro. I know it's stupid to ask for a release date this early.. so I'll keep my mouth shut. [;)]

Post June 2nd, 2006, 1:18 pm

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Originally posted by SFMM homie

Red and Yellow pwnz


looks too much like ketchup and mustard if its red and yellow

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