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2005 Match-up Contest (Round 3) - WINNERS pg11

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Post May 8th, 2005, 12:01 pm

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Ahhhhhh, mines just over 4000 feet long. Dam it, i have to cut my inversion out.

Post May 8th, 2005, 12:08 pm
ish User avatar

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another question cjd.

I use liftsegments to slow the train down at the drops.
is that fine or should I use transport segments?

Post May 8th, 2005, 12:09 pm

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Also, in a somewhat related matter to Buster's question, can we raise the whole base terrain, like, say, 50ft to allow deeper tunnels?

Post May 8th, 2005, 12:14 pm
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hey if some one drops out, can a loser from the last round take thier place, like last year? So we can keep it more competitive?

Post May 8th, 2005, 12:33 pm
cjd

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Only if 3 or less members submit tracks. The system this year is that the highest rated losing track moves on if neither member in a group submits a track.

Tyler's Question:
Yes, you can. What I meant to say in the rules, but couldn't find the right words for, is "The terrain can be raised any amount as a whole, but the difference between the highest and lowest points on your terrain cannot be more than 40 ft. If you replace the terrain with 3ds at any point, the 3ds will count as the ground level instead of the 'real' ground below it."

ish's question:
As long as the lift segments are on flat or downhill sections of track, and do not increase the speed of the train, they do not count as actual lifts and are therefore legal.

Post May 8th, 2005, 12:56 pm
ish User avatar

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ok thanks cjd

Post May 8th, 2005, 1:44 pm
Dirk_Ermen User avatar
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damn, i'm out. Too bad i didn't knew about that tunnel rule... But i still will continue build and upload my track as round 3 entry [:)] For when you get the situation like said: less then 4 uploads [:D][;)]

Post May 9th, 2005, 1:57 pm

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This round is hard. The required height causes extreme speeds and the short trains don't loose speed. So 4000ft of track are gone very fast... I guess my ride will take a total of 25 seconds from drop to brake. :-/

Buster.

Post May 9th, 2005, 2:37 pm
ish User avatar

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yep...
this is the biggest problem.
I had to put in a trim brake right after the first drop[V]

Post May 9th, 2005, 2:37 pm

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Originally posted by Buster

This round is hard. The required height causes extreme speeds and the short trains don't loose speed. So 4000ft of track are gone very fast... I guess my ride will take a total of 25 seconds from drop to brake. :-/

Buster.


Yup, and my final brake brakes from 62 miles to 0 in 3 seconds [:D]

Post May 9th, 2005, 2:40 pm

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yeah and i cant fit my brake run in!!!!! lol. Im gonna have to delete another element. [V] Im also struggling with extreme G forces due to the speeds.

Post May 9th, 2005, 2:42 pm

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My highest g forces are 4.9 directly after the vertical drop. I think, riders should resist them [;)]

Post May 9th, 2005, 2:42 pm
ish User avatar

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I have one yellow g,
rest stays in green[8D]

Post May 9th, 2005, 2:43 pm

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Mine are over 5!!!!!!!

Post May 9th, 2005, 2:44 pm
ish User avatar

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vertical or lateral?

Post May 9th, 2005, 2:45 pm

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Vert. If it was lats i think peeps would defo be dead. lol. [lol] My highest lat is 2, but that should go down if i heartline right???

Post May 9th, 2005, 2:47 pm
ish User avatar

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I hope so...

if not why don't put a trimbrake in?

I had to do that on my ride too.

Post May 9th, 2005, 2:51 pm

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Im too close to 4000 feet long, and i have a trim brake already, and the high lats occur after this trim break which slows the ride down alot. I am rebuilding the 2nd half of the ride, which is quite short, to make sure i can fit this heartline roll in and then the dive and then the brake run.

Post May 9th, 2005, 2:53 pm
ish User avatar

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sounds cool.

maybe you could post some pics.

Post May 9th, 2005, 2:57 pm

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Maybe soon. I have just finished the layout of the second half again. Now ive got to test if the brake run works properly, and also provides the OMG the car behind me is gonna crash into us feel like Oblivion does.

Post May 9th, 2005, 5:19 pm
cjd

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Yeah, the length limit is there to challenge your building skills. You have to do alot of crazy stuff in that short amount of track and limited area in order to have a really good coaster. Stay tuned, because the finals are only going to be better... [:D]

Post May 9th, 2005, 5:21 pm

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Well i aint gonna be in the finals. LOL. Im really struggling with this, and im not having too much time on it either because of year 10 final exams.

Post May 9th, 2005, 5:33 pm

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Originally posted by cjd
You have to do alot of crazy stuff in that [...] limited area [...]


Limited area? where? Could have been a LOT smaller IMO.

Buster.

Post May 9th, 2005, 5:36 pm

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How exactly is height interpreted? Would total difference between highest and lowest points on the track be an acceptable definition?

Post May 10th, 2005, 12:01 am

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would you people rather dive straight down from a loop into a pile of rocks (headchopper) into a dark tunnel with a small bunny hop in it or with a long straight speed segment in it? also, are yellow lateral g's (1.2?) unrealistic? and i honestly have NO idea what you all are trying to do with your rides lol, mine's under 3,000 feet, and it hits the breaks at 50-ish and has great adrenaline and is over a min long! [:D]

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