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Moving 3ds

Discuss anything involving No Limits Coaster Simulation.

Moving 3ds

Yeah, cool!
18
75%
Nah
6
25%
 
Total votes : 24

Post May 6th, 2004, 4:48 pm

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How about moving 3ds in NL? (just wonderin, i prefer yes)

Post May 6th, 2004, 4:56 pm
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i think you mean with moving, animated 3ds. Like flashing lights. (just to clear up everyone)
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Post May 6th, 2004, 5:16 pm

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you forgot an option: This is a stupid idea because it wont be put in just because you say so

Post May 6th, 2004, 5:35 pm
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if you have an animated texture, will it show up as anamated in the sim[?]

Post May 6th, 2004, 7:08 pm
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lights, and doors, station floors, water falls, and swinging gates, are the only moving 3ds that they'll need though.
Nope, animated textures don't work, sorry Grim. I checked checked my other theory and that one doesn't work at all!!! So no animated textures.

Post May 7th, 2004, 1:25 am

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I was under the impression that .3ds can't be saved with a time frame.... AND lights are not stored with it too...and if they were, it wouldn't be able to *light up* the environment, just the object...
Rarwh

Post May 14th, 2004, 7:24 pm

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Originally posted by Roelywoely

How about moving 3ds in NL? (just wonderin, i prefer yes)


Well if they do this then the fps will hurt abit from it. The more 3ds stuff that moves the more it will eat up fps. I vote for nah don't need it. Now being able to change the music in the station now that would be a cool change.[8D]

Post May 15th, 2004, 3:52 am

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I think this would be a great addition to NL.... Hope to see such a feature in NL 2.0......

Bino

Post May 15th, 2004, 9:41 am
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Originally posted by Bino Maus

I think this would be a great addition to NL.... Hope to see such a feature in NL 2.0......

Bino

i think they could easly code an "insert anamated 3DS" thing, but the problem is that a .3ds file/object cant be animated. and like jackfrahn said, if you could, it would hurt your fps in the game. unless you had a radeon 9800, or an ati fire GL...

Post May 15th, 2004, 10:46 am

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But it function in Train Simulator of Microsoft perfect, so why shouldn't it function in NL?

Post May 15th, 2004, 11:20 am
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it does??? oh!!! i think i get it, there are different 3ds objects, and you set them on a timer, kinda like 3d frames...

Post May 15th, 2004, 4:07 pm

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Yes, but why we can't use this for NL?

Post May 15th, 2004, 4:35 pm

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Originally posted by Bino Maus

But it function in Train Simulator of Microsoft perfect, so why shouldn't it function in NL?

Because its different coding and different functions, its not gonna work in one game if they didnt set it to.

Post May 16th, 2004, 7:38 am

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ok ok, it was just a thought...

Post May 19th, 2004, 6:54 pm
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Originally posted by shortkid422

Originally posted by Bino Maus

But it function in Train Simulator of Microsoft perfect, so why shouldn't it function in NL?

Because its different coding and different functions, its not gonna work in one game if they didnt set it to.

Yeah, but Bino also said NL 2.0 It would be an semi-entirely different game and since, it would not be a free "update" (if you even would call it that" most people would put in new coding and make it more effecient, so I think they could do it, I can sort of imagine the jaw-dropping greatness of NL 2. It would have the graphics and detail of Halo 2 (which if you haven't seen screenshots of, you should {after you see screenshots of the original] just looking at some of the stuff, OMG I didn't even know they could do that, it looks better than the anything you could get outa 3D Studio Max) and it would have all the rides anybody would even wanna build, and it would give new meaning to No Limits Just thinking about it makes me wanna help them along so they can get to that.

Post May 28th, 2004, 5:50 pm

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that would be awesome! 3d sutff will llok really cool

Post May 29th, 2004, 7:15 pm

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That would be cool. but impossable.

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