Board index Roller Coaster Games NoLimits Coaster 2 Some Frustrating Bullf%$@in' S#!& With X-Cars (NL2)

Some Frustrating Bullf%$@in' S#!& With X-Cars (NL2)

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I'm making an X-Car. Will be uploaded this week. Lots of fun. BUT. Did the NL team just rush through the X-Car programming or something? The clearance envelope doesn't identify the X-Car type. Also, I can't get a single support to connect to a brake segment. This is not a problem for any other track type.

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As seen here my supports are connected.

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And as seen here they are not. It is true for brake segments only. What the hell? Does anyone know how to fix this?


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^ I think that because you are using brake segments with only the magnets showing, so the spine isn't dropped like the track node expects, so if the spine was dropped then it would connect as expected.
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Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.


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^You're right... I can't wrap my head around why they wouldn't think of that though. :roll:


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Uhm weird...

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And even when I change the brake to Magnetic:

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WHY IS THIS HAPPENING... literally none of these problems occur with any other track type [for me].


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Which version release are you on? I updated to 2.0.8.1 recently


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I know there's an update I have not gotten yet, it must be that 2.0.8.1. And maybe that will fix the issue..


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wow, relax, just bust out those custom supports skills and make it look how its suppose to....

:lol: kinda funny though

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Helo9797 wrote:
wow, relax, just bust out those custom supports skills and make it look how its suppose to....

:lol: kinda funny though


Yeah the "extend beam" or whatever it is should be a fairly easy fix!
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Yea, not sure what issue is
Email the Dev's and send them this topic!
It will get it right in their face and it could prompt a quick fix.

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