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The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 19th, 2006, 3:38 pm
yoshifreak Premium Member
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This is a new S&S Thrust air coaster I am Building.

There are some screens and stats located here:

http://www.NoLimitsDevCenter.net/p2112

Post June 19th, 2006, 3:46 pm

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You really don't want flanges on the tower spike supports. They are just a waste, and they look very unrealistic. I don't even think they need to be round beams. They'd look much better as I beams or L beams. http://www.rcdb.com/ig729.htm?picture=11

Post June 19th, 2006, 4:00 pm
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Post June 20th, 2006, 11:44 am

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if you were attempting to do an element like on either of the two real air launched coasters, you're way off

Post June 20th, 2006, 11:55 am

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Originally posted by yoshifreak

Do you mean like this? > http://www.NoLimitsDevCenter.net/i14832
Yeah, much better. Although the shaping of the supports seems much more like MF's lift than an S&S thrust air's hill. There should be a colunm on the ascent and descent of the spike.

Post June 21st, 2006, 4:12 pm
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New update few more screens added with themeing.

http://www.NoLimitsDevCenter.net/p2112

I can't come up with a great name for the ride so suggestions would be helpful. I would like it to be themed somewhat to a racing feel.

Also if any of you have color suggestions that would help too. I was thinking of maybe having a color fade but cant think of the right colors.

Also does anyone know if I can find any tutorial on how to make a cartexture. I tried to make one but everythign was in the wrong place.

Post June 21st, 2006, 4:29 pm

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Ive tried building one of these before, and its so hard to get the hill shape right. The tops are just so weirdly shaped, and they are o hard to do without getting major pumps.

And what wing over says is true, there should be two columns, and each side of the tower should be vertical.

Post June 21st, 2006, 4:31 pm
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Ok I'm gonna adjust the tower supports, but the tower is not 90 degrees it is only at about 85.

Post June 21st, 2006, 4:40 pm

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They are just suggesting that they SHOULD be 90 degrees, seeing as the previous ThrustAir coasters them.
-Tony.

Post June 21st, 2006, 4:47 pm
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The problem is whenevre I try anything at 90 degrees the Ahg never works.

Post June 21st, 2006, 4:55 pm
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why would you wannna heartline a tophat in the first place?
Image

Post June 21st, 2006, 4:55 pm

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You don't need to AHG the spike anyway, it has no banking on it or directly after it. You can just AHG the part after the spike, and make the change between the two sections (AHG'd and non AHG'd) halfway up the slight hill after the spike (Where it has an infinite radius, and will therefore not be affected by any radius changes the AHG may cause).

Post June 21st, 2006, 4:56 pm

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looks good
-Ryan

Post June 21st, 2006, 5:38 pm
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The new 90 degree spike w/ supports is updated:

http://www.NoLimitsDevCenter.net/i14900

Post June 21st, 2006, 6:03 pm

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I't knid of funny how the supports for an S&S powered coaster look just like S&S towers. That would be cool to make a coaster like that, that had a drop tower as a support.

Anyway, I probably would've used the Gerstlauer Euro-Fighter track since it looks more like S&S. Also, your ascent and descent should be 90 degrees, unless you want it like that.

Post June 21st, 2006, 6:31 pm

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much better.

Post June 21st, 2006, 8:14 pm

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Oh wow, that is much better!

IMO you should use the OTSR Intamin trains. Wait...is there such a thing in NL? I guess not.

Post June 21st, 2006, 8:30 pm
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Do you think the air tube in the supports is too big?

Post June 21st, 2006, 10:32 pm

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Maybe a tad. It's fine though.

Post June 26th, 2006, 2:46 pm
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