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Ultrasonic (Uploaded! pg 9)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 16th, 2005, 3:33 am

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I don't know if you'd want it WingOver, but I might be able to help with the corkscrew supporting. You could send me the track by e-mail. If you don't know my mail or don't remember, then PM for it.

Post December 16th, 2005, 12:46 pm

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The corkscrew supports are fine now, I just had a bit of trouble getting them to pass the tunnel test. I actually put the label on the wrong link before, but I've corrected that now. Anyway, I've managed to add vertical colunms since I took the screenshots, although one of them had to be on a slight incline to pass the tunnel test, so now it looks something like this: http://www.rcdb.com/ig1549.htm?picture=11
So thanks for the offer, Woodie Man, but i've got it sorted now. [;)]

Post December 17th, 2005, 3:51 am

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Ok, I made a start on the 3ds supports, but whenever I import them into my track they're really small, and really difficult to line up. Is it possible to load the 3ds file with the correct sizes?

Post December 17th, 2005, 9:03 am

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im not sure about that 3d stuff there WingOver, but good luck. And thanks for taking a pic of my favorite interlocking corks! But your taking all this extra time to do stuff so props man, props

Post December 17th, 2005, 10:36 am

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I thought of a way to get it to line up properly, but now I've got a new problem. The footers it creates stick up in the air about 10m, and then if you go below that it makes everything behind the footers transparent. If anyone's got any experience with 3ds model exporting, please, let me know. This is turning out to be much more difficult than I thought...

Post December 17th, 2005, 10:55 am

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what color are you fading your supports again?

Post December 17th, 2005, 1:27 pm

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Do you have the Auto Scale box unchecked in the 3ds import option in the NL editor?

Post December 17th, 2005, 1:43 pm

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Yeah, that worked. Thanks. [:D]

Post December 17th, 2005, 4:23 pm

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After two long weeks of hard work, the supports, track connectors and footers are finally done, and faded [:D]. From the distance I think they look great, but close up you can see the join very clearly. On some of them there is a slight gap where the different pieces of track werent't in a straight line, but since the editor won't allow you to move free nodes in less than 0.01m intervals there's nothing I can do about that.
Anyway, generally, it gives the exact effect I wanted, and it's the best I could have done given the limitaions in NL and the construction kit. No screenshots yet, you're all just gonna have to wait untill the video, hehehe...

Post December 17th, 2005, 4:30 pm

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well i'll be waitin for the vid

Post December 19th, 2005, 1:26 pm

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New video Added! Includes plenty of POV footage, as well as some great offride shots too.

http://media.putfile.com/Ultrasonic96

Note: with the video recording in the background, and the insane amount of 3ds, it ended up recording with only about 15 fps or less, which would explain the general roughness of the POV shots.

Feel free to leave any comments. [;)]

Post December 19th, 2005, 1:35 pm

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Really nice video!

I noticed one thing in it though. Are the drive tires needed on the final brake run?

Post December 19th, 2005, 1:51 pm

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Well, yeah, it comes to a complete stop, and it's not on an incline. Do you think I should make it let the train straight through (at about 10kmh/6mph) and then stop on the next brake run?

Post December 19th, 2005, 2:14 pm

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Yeah, let the train go through. Its a minor thing, but I don't think any B&Ms have tires on the final brake run, only on the ready brakes/transfer track brakes right before the station.

If you do let it go through that first brake run..make sure its not a block brake or else the train will get stuck thereif estop is pressed

ex/
http://rcdb.com/ig1106.htm?picture=3 - sloped initial brakes - no tires
and then the flat section right after is the one with the tires

Post December 19th, 2005, 2:41 pm

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very nice coaster, and really nice video. Im impressed.

Post December 19th, 2005, 3:37 pm

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Yeah it looks great wing over.

Post December 19th, 2005, 4:00 pm

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Wow that looks great WingOver. Turned out bette rthan back when i tested. The video was nicely done. I really liked the still shots at the end.Props.

Post December 19th, 2005, 4:25 pm

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wow great vid great ride

Post December 19th, 2005, 6:02 pm
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Wow awesome video, the ride looks amazing.

Post December 23rd, 2005, 5:29 am

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The latest screenshots have been uploaded to the NLDC. I've also deleted the old ones, as they were getting a bit out dated. Now I'm working on the 3ds station building, which is turning out to be much harder than i expected (like everything else in this project.[lol]) With any luck, the release date should be in early January.

http://nldc.interfix.net/p1166

Post December 23rd, 2005, 7:33 am

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WingOver, this is one of the better coasters when it comes to view. The last screen of the entire layout is just awesome. The fading is great on both track and sppts, and the sppts are done very well. The twistyness of the track also brings an intimidating feel. I cant wait to see what your staion comes ou like. If you stick through it like everything else on this projects, it should turn out great. It seems like everyone of your tracks ahas improved in a diffferent way, and its great to see you try 3ds. Good luck!

Post December 23rd, 2005, 8:36 am

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Sorry I am late on this -- very nice video for certain man. Thanks for taking the effort to show us the progress.

Also, this is an excellent shot by the way, the paint fade is very nicely done!
http://nldc.interfix.net/i9156

Post December 23rd, 2005, 4:04 pm

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wow very nice!!!

Post December 24th, 2005, 3:56 pm

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Theming is proving to be too much for me to handle right now, I just don't have the 3ds skills do do it properly. Therefor, I'm asking if anyone else with good 3ds experience would like to volunteer to do it for me. It's not much, just a few tunnels, a station building and something to cover the switchtracks. Any help will be greatly appreciated. [;)]

Post December 24th, 2005, 4:09 pm

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Well ive stopped doing 3ds for people now, because in the last few weeks ive done so many odd bits here and there on other peoples tracks its just getting annoying. BUT if i hand ti would have offered, but TBH over the xmas holidays i cant be arsed [:(][lol] Im only posting to say that your track does look awesome. [:)] Cant wait to ride it dude. BTW if you are struggling to find some 3ds, you are welcome to use any from my existing tracks. Just give me credit [;)] But i wouldnt do anyway as none of them will fit in wih the theme of this [lol] And TBH they are all on OC so they arent the best. I cant wait to get a new piece of 3ds software.

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