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Invert Track Packaging

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Post October 17th, 2011, 9:02 pm

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This is probably a somewhat stupid question, but how do I go about packaging the cartextures for an invert? The textures are definitely in the cartextures folder, but the trackpackager keeps telling me that they can't be found. How do I fix this other than having to make a .zip?


EDIT: Feel free to delete this thread. I've since figured out how to do it.
Last edited by raptorTC on October 17th, 2011, 10:38 pm, edited 1 time in total.

Post October 18th, 2011, 12:34 am

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wait, how do you do it?
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Post October 18th, 2011, 2:26 am
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Create the track and the double textures.

Make the ride have multiple trains, in case it hasn't got it already.

Make the first train have the first cartexture and the second train the other cartexture.

Start the track-package process, the packager will now recognize and import both textures.

Before you actually save the package, open the track, change the train-specific cartexture back to having two cartextures on one train.

Save the track, go back to the packager and save the package.

If done correctly, the packager will have both cartextures packaged and when the track is installed, the textures will be in the correct location.
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Post October 18th, 2011, 8:09 am

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^Wow, I get how that works...never tried it! Thanks!

Post October 18th, 2011, 8:39 am

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Yep, that's exactly the way I did it.

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