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Moonsault Scramble

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Post January 2nd, 2005, 3:24 pm
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Myself and a couple of staff members on Thrillnetwork are recreating the infamous Moonsault Scramble coaster that was once located at Fuji-Q Highlands.
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Fun Facts:
~First roller coaster to break the 200ft barrier (No it was not Magnum, be quiet, get over it)
~70M tall, and the base of the ride is 90X180M.
~Ride flys through the pretzel loop at 70mph
~Pulls 6.2 G's
~The trains are facing backwards, so when riding Moonsault Scramble, you travel through the pretzel loop backwards first.
~The ride was designed by Meisho, and the parts were supplied by Vekoma.
~If you choose to use Googles image search engine, turn up the porn blocker settings, SafeSearch, BEFORE searching, as this will save you from being visually assaulted multiple times from Japanese artwork.
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The following link will take you to a webpage with pictures and reviews.
http://www.asovini.com/screamer/e/fujiq2000_e.html


And finally the NL Dev. Center link with a bunch of screens:
http://nldc.interfix.net/u52

Post January 2nd, 2005, 3:35 pm
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that looks great! there looks like there might be some pumping on the reverse spikes...

Post January 2nd, 2005, 3:51 pm
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They look odd like that in real life.

http://www.asovini.com/screamer/image/o ... ault06.jpg

Post January 2nd, 2005, 4:09 pm
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Wow, thats quite wierd, just earlier today I was thinking about doing this ride, ahwell, I'll have to pick another one to do [lol]

Post January 2nd, 2005, 5:31 pm

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this ride looke really kewl. i think it will be a good recreation.

Post January 2nd, 2005, 7:06 pm

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very cool ride to recreate. I can't wait till it's done!

Post January 2nd, 2005, 7:16 pm

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Ahh, that looks a very close rec you got there! well done so far. I have this ride on video, and that pretzel loop is very fast! Also, can i advise you that the first lift is very slow! The hills look exactly right, they must have been really hard to get correct!

Post January 2nd, 2005, 8:17 pm
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I have the lift at 3mph, and it hauls through the pretzel. Hits around 70mph. I'll be releasing the ride next week.

Post January 3rd, 2005, 4:41 pm

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How are the lateral g's going into that inversion?

Post January 3rd, 2005, 6:30 pm
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Honestly not that bad despite the lack of a heartline. The max is .7, and that's a small brief spike.

Added 4 more screens, the vertical spikes are now supported, and all that needs to be done is the 3Ds station and the ice rink/go kart track around the ride. Link is above in the first post.

Post January 4th, 2005, 12:18 am

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Nice. I'm surprised the lat's arn't higher than that.
It is looking very good so far, nice job.

Post January 4th, 2005, 6:39 pm
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Thank you very much for the support, the ride is nearly finished, and will be released Sunday.

Post January 5th, 2005, 5:17 am

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I cant wait for this to be released, i heard the g forces are very strong on this ride, so i hope you re-create the g forces well.

Post January 5th, 2005, 8:36 am
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I nailed them exactly, 6.2 G's. It'll be released Sunday.

Post January 5th, 2005, 9:56 am

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Its that why the roller-coaster had to be brought down?

Post January 5th, 2005, 10:52 am

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and maintaince costs I think.

Looking good!

I have always loved the supports for this thing. They are awesome.

Post January 5th, 2005, 11:00 am

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Re minds me of a big metal eye!

Post January 5th, 2005, 2:11 pm

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The supports on the lift are also looking very accurate. This looks a very accurate rec now. Cant wait. Well done so far!

Post January 8th, 2005, 3:53 pm
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It was taken out because of high maintenence costs, and it was down more than it was up. Dodonpa was the Moonsault replacement.

Look for the ride tomorrow!

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